//*CMZ : 2.22/09 10/07/99 08.47.45 by Rene Brun
//*CMZ : 2.22/02 25/05/99 13.16.16 by Rene Brun
//*CMZ : 2.21/04 17/04/99 07.50.09 by Valery Fine(fine@mail.cern.ch)
//*CMZ : 2.21/01 12/01/99 07.55.28 by Valery Fine(fine@mail.cern.ch)
//*CMZ : 2.20/05 15/12/98 09.17.22 by Rene Brun
//*CMZ : 2.00/13 13/10/98 09.21.28 by Rene Brun
//*CMZ : 2.00/11 18/08/98 10.10.01 by Rene Brun
//*CMZ : 2.00/09 23/06/98 17.01.55 by Rene Brun
//*CMZ : 2.00/00 17/02/98 16.01.56 by Rene Brun
//*CMZ : 1.03/09 07/12/97 16.59.17 by Fons Rademakers
//*-- Author : Nenad Buncic 17/08/95
//*KEEP,CopyRight,T=C.
/*************************************************************************
* Copyright(c) 1995-1999, The ROOT System, All rights reserved. *
* Authors: Rene Brun, Fons Rademakers. *
* For list of contributors see $ROOTSYS/AA_CREDITS. *
* *
* Permission to use, copy, modify and distribute this software and its *
* documentation for non-commercial purposes is hereby granted without *
* fee, provided that the above copyright notice appears in all copies *
* and that both the copyright notice and this permission notice appear *
* in the supporting documentation. The authors make no claims about the *
* suitability of this software for any purpose. It is provided "as is" *
* without express or implied warranty. *
*************************************************************************/
//*KEND.
#include <fstream.h>
#include <iostream.h>
//*KEEP,TROOT.
#include "TROOT.h"
//*KEEP,TPolyLine3D.
#include "TPolyLine3D.h"
//*KEEP,TVirtualPad.
#include "TVirtualPad.h"
//*KEEP,TPostScript.
#include "TPostScript.h"
//*KEEP,TGXW.
#include "TGXW.h"
//*KEEP,TPoint.
#include "TPoint.h"
//*KEEP,TGLKernelABC,T=C++.
#include "TGLKernelABC.h"
//*KEEP,TView.
#include "TView.h"
//*KEEP,TPadView3D,T=C++.
#include "TPadView3D.h"
//*KEND.
ClassImp(TPolyLine3D)
//______________________________________________________________________________
// PolyLine3D is a 3-dimensional polyline. It has 4 different constructors.
//
// First one, without any parameters TPolyLine3D(), we call 'default
// constructor' and it's used in a case that just an initialisation is
// needed (i.e. pointer declaration).
//
// Example:
// TPolyLine3D *pl1 = new TPolyLine3D;
//
//
// Second one is 'normal constructor' with, usually, one parameter
// n (number of points), and it just allocates a space for the points.
//
// Example:
// TPolyLine3D pl1(150);
//
//
// Third one allocates a space for the points, and also makes
// initialisation from the given array.
//
// Example:
// TPolyLine3D pl1(150, pointerToAnArray);
//
//
// Fourth one is, almost, similar to the constructor above, except
// initialisation is provided with three independent arrays (array of
// x coordinates, y coordinates and z coordinates).
//
// Example:
// TPolyLine3D pl1(150, xArray, yArray, zArray);
//
//______________________________________________________________________________
TPolyLine3D::TPolyLine3D()
{
//*-*-*-*-*-*-*-*-*-*-*-*-*3-D PolyLine default constructor*-*-*-*-*-*-*-*-*-*-*
//*-* ================================
fP = 0;
fLastPoint = -1;
}
//______________________________________________________________________________
TPolyLine3D::TPolyLine3D(Int_t n, Option_t *option)
{
//*-*-*-*-*-*3-D PolyLine normal constructor without initialisation*-*-*-*-*-*-*
//*-* ======================================================
//*-* If n < 0 the default size (2 points) is set
//*-*
fLastPoint = -1;
if (n < 1) fN = 2; // Set the default size for this object
else fN = n;
fP = new Float_t[3*fN];
for (Int_t i=0; i<3*fN; i++) fP[i] = 0;
fOption = option;
}
//______________________________________________________________________________
TPolyLine3D::TPolyLine3D(Int_t n, Float_t *p, Option_t *option)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*3-D PolyLine normal constructor*-*-*-*-*-*-*-*-*-*-*-*
//*-* ===============================
//*-* If n < 0 the default size (2 points) is set
//*-*
if (n < 1) fN = 2; // Set the default size for this object
else fN = n;
fP = new Float_t[3*fN];
if (n > 0) {
for (Int_t i=0; i<3*n; i++) {
fP[i] = p[i];
}
fLastPoint = fN-1;
}
else {
for (Int_t i=0; i<3*fN; i++) {
fP[i] = 0;
}
fLastPoint = -1;
}
fOption = option;
}
//______________________________________________________________________________
TPolyLine3D::TPolyLine3D(Int_t n, Float_t *x, Float_t *y, Float_t *z, Option_t *option)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*3-D PolyLine normal constructor*-*-*-*-*-*-*-*-*-*-*-*
//*-* ===============================
//*-* If n < 0 the default size (2 points) is set
//*-*
fLastPoint = -1;
if (n < 1) fN = 2; // Set the default size for this object
else fN = n;
fP = new Float_t[3*fN];
Int_t j = 0;
if (n > 0) {
for (Int_t i=0; i<n;i++) {
fP[j] = x[i];
fP[j+1] = y[i];
fP[j+2] = z[i];
j += 3;
}
fLastPoint = fN-1;
}
else {
for (Int_t i=0; i<3*fN; i++) {
fP[i] = 0;
}
}
fOption = option;
}
//______________________________________________________________________________
TPolyLine3D::~TPolyLine3D()
{
//*-*-*-*-*-*-*-*-*-*-*-*-*3-D PolyLine default destructor*-*-*-*-*-*-*-*-*-*-*-*
//*-* ===============================
if (fP) delete [] fP;
}
//______________________________________________________________________________
TPolyLine3D::TPolyLine3D(const TPolyLine3D &polyline)
{
((TPolyLine3D&)polyline).Copy(*this);
}
//______________________________________________________________________________
void TPolyLine3D::Copy(TObject &obj)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*Copy this polyline to polyline*-*-*-*-*-*-*-*-*-*-*-*
//*-* ==============================
TObject::Copy(obj);
TAttLine::Copy(((TPolyLine3D&)obj));
((TPolyLine3D&)obj).fN = fN;
if (((TPolyLine3D&)obj).fP)
delete [] ((TPolyLine3D&)obj).fP;
((TPolyLine3D&)obj).fP = new Float_t[3*fN];
for (Int_t i=0; i<3*fN;i++) {((TPolyLine3D&)obj).fP[i] = fP[i];}
((TPolyLine3D&)obj).fOption = fOption;
((TPolyLine3D&)obj).fLastPoint = fLastPoint;
}
//______________________________________________________________________________
Int_t TPolyLine3D::DistancetoPrimitive(Int_t px, Int_t py)
{
//*-*-*-*-*-*-*-*Compute distance from point px,py to a 3-D polyline*-*-*-*-*-*-*
//*-* ===================================================
//*-*
//*-* Compute the closest distance of approach from point px,py to each segment
//*-* of the polyline.
//*-* Returns when the distance found is below DistanceMaximum.
//*-* The distance is computed in pixels units.
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
const Int_t inaxis = 7;
Int_t dist = 9999;
Int_t puxmin = gPad->XtoAbsPixel(gPad->GetUxmin());
Int_t puymin = gPad->YtoAbsPixel(gPad->GetUymin());
Int_t puxmax = gPad->XtoAbsPixel(gPad->GetUxmax());
Int_t puymax = gPad->YtoAbsPixel(gPad->GetUymax());
//*-*- return if point is not in the user area
if (px < puxmin - inaxis) return dist;
if (py > puymin + inaxis) return dist;
if (px > puxmax + inaxis) return dist;
if (py < puymax - inaxis) return dist;
TView *view = gPad->GetView();
if (!view) return dist;
Int_t i, dsegment;
Float_t x1,y1,x2,y2, xndc[3];
for (i=0;i<Size()-1;i++) {
view->WCtoNDC(&fP[3*i], xndc);
x1 = xndc[0];
y1 = xndc[1];
view->WCtoNDC(&fP[3*i+3], xndc);
x2 = xndc[0];
y2 = xndc[1];
dsegment = DistancetoLine(px,py,x1,y1,x2,y2);
if (dsegment < dist) dist = dsegment;
}
return dist;
}
//______________________________________________________________________________
void TPolyLine3D::Draw(Option_t *option)
{
//*-*-*-*-*-*-*-*Draw this 3-D polyline with its current attributes*-*-*-*-*-*-*
//*-* ==================================================
AppendPad(option);
}
//______________________________________________________________________________
void TPolyLine3D::DrawPolyLine(Int_t n, Float_t *p, Option_t *option)
{
//*-*-*-*-*-*-*-*-*Draw this 3-D polyline with new coordinates*-*-*-*-*-*-*-*-*-*
//*-* ============================================
TPolyLine3D *newpolyline = new TPolyLine3D();
Int_t size = 3*Size();
newpolyline->fN =n;
newpolyline->fP = new Float_t[size];
for (Int_t i=0; i<size;i++) { newpolyline->fP[i] = p[i];}
TAttLine::Copy(*newpolyline);
newpolyline->fOption = fOption;
newpolyline->fLastPoint = fLastPoint;
newpolyline->SetBit(kCanDelete);
newpolyline->AppendPad(option);
}
//______________________________________________________________________________
void TPolyLine3D::ExecuteEvent(Int_t event, Int_t px, Int_t py)
{
//*-*-*-*-*-*-*-*-*-*Execute action corresponding to one event*-*-*-*-*-*-*-*-*-*
//*-* =========================================
if (gPad->GetView())
gPad->GetView()->ExecuteRotateView(event, px, py);
}
//______________________________________________________________________________
void TPolyLine3D::ls(Option_t *option)
{
//*-*-*-*-*-*-*-*-*-*List this 3-D polyline with its attributes*-*-*-*-*-*-*
//*-* ==========================================
IndentLevel();
cout <<"PolyLine3D N=" <<fN<<" Option="<<option<<endl;
}
//______________________________________________________________________________
void TPolyLine3D::Paint(Option_t *option)
{
//*-*-*-*-*-*-*-*-*Paint this 3-D polyline with its current attributes*-*-*-*-*
//*-* ===================================================
//*-*
//*-* Option could be 'x3d', and it means that output
//*-* will be performed by X3D package.
//*-*
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* Check whether there is some 3D view class for this TPad
TPadView3D *view3D = gPad->GetView3D();
if (view3D) view3D->PaintPolyLine(this,option);
//*-* Check if option is 'x3d'. NOTE: This is a simple checking
// but since there is no other
// options yet, this works fine.
Int_t size =Size();
if ((*option != 'x') && (*option != 'X')) {
PaintPolyLine(size, fP, option);
}
else {
X3DBuffer *buff = new X3DBuffer;
if (buff) {
buff->numPoints = size;
buff->numSegs = size-1;
buff->numPolys = 0; //NOTE: Because of different structure, our
buff->polys = NULL; // TPolyLine3D can't use polygons
buff->points = fP;
}
Int_t c = ((GetLineColor() % 8) - 1) * 4; // Basic colors: 0, 1, ... 8
if (c < 0) c = 0;
//*-* Allocate memory for segments *-*
buff->segs = new Int_t[buff->numSegs*3];
if (buff->segs) {
for (Int_t i = 0; i < buff->numSegs; i++) {
buff->segs[3*i ] = c;
buff->segs[3*i+1] = i;
buff->segs[3*i+2] = i+1;
}
}
if (buff && buff->points && buff->segs) //If everything seems to be OK ...
FillX3DBuffer(buff);
else { // ... something very bad was happened
gSize3D.numPoints -= buff->numPoints;
gSize3D.numSegs -= buff->numSegs;
gSize3D.numPolys -= buff->numPolys;
}
if (buff->segs) delete [] buff->segs;
if (buff->polys) delete [] buff->polys;
if (buff) delete buff;
}
}
//______________________________________________________________________________
void TPolyLine3D::PaintPolyLine(Int_t n, Float_t *p, Option_t *)
{
//*-*-*-*-*-*-*-*-*Draw this 3-D polyline with new coordinates*-*-*-*-*-*-*-*-*-*
//*-* ===========================================
if (n < 2) return;
TAttLine::Modify(); //Change line attributes only if necessary
//*-*- Loop on each individual line
for (Int_t i=1;i<n;i++) {
gPad->PaintLine3D(&p[3*i-3], &p[3*i]);
}
}
//______________________________________________________________________________
void TPolyLine3D::Print(Option_t *option)
{
//*-*-*-*-*-*-*-*-*-*Dump this 3-D polyline with its attributes*-*-*-*-*-*-*-*-*
//*-* ==========================================
printf(" TPolyLine3D N=%d, Option=%sn",fN,option);
TString opt = option;
opt.ToLower();
if (opt.Contains("all")) {
for (Int_t i=0;i<Size();i++) {
printf(" x[%d]=%g, y[%d]=%g, z[%d]=%gn",i,fP[3*i],i,fP[3*i+1],i,fP[3*i+2]);
}
}
}
//______________________________________________________________________________
void TPolyLine3D::SavePrimitive(ofstream &out, Option_t *)
{
// Save primitive as a C++ statement(s) on output stream out
char quote = '"';
out<<" "<<endl;
if (gROOT->ClassSaved(TPolyLine3D::Class())) {
out<<" ";
} else {
out<<" TPolyLine3D *";
}
Int_t size=Size();
out<<"pline3D = new TPolyLine3D("<<fN<<","<<quote<<fOption<<quote<<");"<<endl;
SaveLineAttributes(out,"pline3D",1,1,1);
if (size > 0) {
for (Int_t i=0;i<size;i++) {
out<<" pline3D->SetPoint("<<i<<","<<fP[3*i]<<","<<fP[3*i+1]<<","<<fP[3*i+2]<<");"<<endl;
}
}
out<<" pline3D->Draw();"<<endl;
}
//______________________________________________________________________________
Int_t TPolyLine3D::SetNextPoint(Float_t x, Float_t y, Float_t z)
{
// Set point following LastPoint
fLastPoint++;
SetPoint(fLastPoint, x, y, z);
return fLastPoint;
}
//______________________________________________________________________________
void TPolyLine3D::SetPoint(Int_t n, Float_t x, Float_t y, Float_t z)
{
//*-*-*-*-*-*-*-*-*-*Initialize one point of the 3-D polyline*-*-*-*-*-*-*-*-*-*
//*-* ========================================
//*-* if n is more then the current TPolyLine3D size (n > fN) - re-allocate this
//*-*
if (n < 0) return;
if (!fP || n >= fN) {
// re-allocate the object
Float_t *savepoint = new Float_t [3*(n+1)];
if (fP && fN){
memcpy(savepoint,fP,3*fN*sizeof(Float_t));
delete [] fP;
}
fP = savepoint;
fN = n+1;
}
fP[3*n ] = x;
fP[3*n+1] = y;
fP[3*n+2] = z;
fLastPoint = TMath::Max(fLastPoint,n);
}
//______________________________________________________________________________
void TPolyLine3D::SetPolyLine(Int_t n, Float_t *p, Option_t *option)
{
//*-*-*-*-*-*-*-*-*-*-*Set new values for this 3-D polyline*-*-*-*-*-*-*-*-*-*-*
//*-* ====================================
fN =n;
if (fP) delete [] fP;
fP = new Float_t[3*fN];
for (Int_t i=0; i<fN;i++) {
if (p) {
fP[3*i] = p[3*i];
fP[3*i+1] = p[3*i+1];
fP[3*i+2] = p[3*i+2];
} else {
memset(fP,0,3*fN*sizeof(Float_t));
}
}
fOption = option;
fLastPoint = fN-1;
}
//______________________________________________________________________________
void TPolyLine3D::Sizeof3D() const
{
//*-*-*-*-*-*Return total X3D size of this shape with its attributes*-*-*-*-*-*-*
//*-* =======================================================
gSize3D.numPoints += Size();
gSize3D.numSegs += (Size()-1);
gSize3D.numPolys += 0;
}
//_______________________________________________________________________
void TPolyLine3D::Streamer(TBuffer &b)
{
//*-*-*-*-*-*-*-*-*Stream a class object*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* =========================================
if (b.IsReading()) {
b.ReadVersion(); //Version_t v = b.ReadVersion();
TObject::Streamer(b);
TAttLine::Streamer(b);
b >> fN;
if (fN) {
fP = new Float_t[3*fN];
b.ReadFastArray(fP,3*fN);
}
fOption.Streamer(b);
fLastPoint = fN-1;
} else {
b.WriteVersion(TPolyLine3D::IsA());
TObject::Streamer(b);
TAttLine::Streamer(b);
Int_t size = Size();
b << size;
if (size) b.WriteFastArray(fP, 3*size);
fOption.Streamer(b);
}
}
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