//*CMZ : 2.22/09 13/07/99 11.37.49 by Rene Brun
//*CMZ : 2.21/07 05/03/99 11.40.20 by Rene Brun
//*CMZ : 2.21/00 28/12/98 17.23.23 by Rene Brun
//*CMZ : 2.20/05 15/12/98 09.17.21 by Rene Brun
//*CMZ : 2.00/13 28/10/98 09.31.48 by Rene Brun
//*CMZ : 2.00/12 09/09/98 19.41.09 by Rene Brun
//*CMZ : 1.03/09 06/12/97 17.30.14 by Fons Rademakers
//*-- Author : Rene Brun 16/10/95
//*KEEP,CopyRight,T=C.
/*************************************************************************
* Copyright(c) 1995-1999, The ROOT System, All rights reserved. *
* Authors: Rene Brun, Fons Rademakers. *
* For list of contributors see $ROOTSYS/AA_CREDITS. *
* *
* Permission to use, copy, modify and distribute this software and its *
* documentation for non-commercial purposes is hereby granted without *
* fee, provided that the above copyright notice appears in all copies *
* and that both the copyright notice and this permission notice appear *
* in the supporting documentation. The authors make no claims about the *
* suitability of this software for any purpose. It is provided "as is" *
* without express or implied warranty. *
*************************************************************************/
//*KEND.
#include <fstream.h>
//*KEEP,TROOT.
#include "TROOT.h"
//*KEEP,TPave.
#include "TPave.h"
//*KEEP,TVirtualPad.
#include "TVirtualPad.h"
//*KEEP,TClass.
#include "TClass.h"
//*KEEP,TInterpreter, T=C++.
#include "TInterpreter.h"
//*KEEP,TMath.
#include "TMath.h"
//*KEND.
const Int_t kNameIsAction = BIT(11);
ClassImp(TPave)
//______________________________________________________________________________
//
// a PAVE is a TBox with a bordersize and a shadow option
// The corners of a TPave can be rounded (option "arc")
// More functional objects like TPavelabel, TPaveText derive from TPave.
//
//
/*
*/
//
//
//______________________________________________________________________________
TPave::TPave(): TBox()
{
//*-*-*-*-*-*-*-*-*-*-*pave default constructor*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ========================
}
//______________________________________________________________________________
TPave::TPave(Coord_t x1, Coord_t y1,Coord_t x2, Coord_t y2,
Int_t bordersize ,Option_t *option)
:TBox(x1,y1,x2,y2)
{
//*-*-*-*-*-*-*-*-*-*-*pave normal constructor*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* =======================
// a PAVE is a box with a bordersize and a shadow option
// the bordersize is in pixels
// option = "T" Top frame
// option = "B" Bottom frame
// option = "R" Right frame
// option = "L" Left frame
// option = "NDC" x1,y1,x2,y2 are given in NDC
// option = "ARC" corners are rounded
//
fBorderSize = bordersize;
fOption = option;
fName = "";
fInit = 0;
fCornerRadius = 0;
if (fOption == "NDC" || fOption == "ndc") fOption = "brNDC";
SetFillColor(18);
SetFillStyle(1001);
SetLineColor(1);
SetLineStyle(1);
SetName((char*)ClassName());
}
//______________________________________________________________________________
TPave::~TPave()
{
//*-*-*-*-*-*-*-*-*-*-*pave default destructor*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* =======================
}
//______________________________________________________________________________
TPave::TPave(const TPave &pave)
{
((TPave&)pave).Copy(*this);
}
//______________________________________________________________________________
void TPave::ConvertNDCtoPad()
{
//*-*-*-*-*-*-*Convert pave coordinates from NDC to Pad coordinates*-*-*-*-*-*
//*-* ====================================================
Float_t dpx = gPad->GetX2() - gPad->GetX1();
Float_t dpy = gPad->GetY2() - gPad->GetY1();
Float_t xp1 = gPad->GetX1();
Float_t yp1 = gPad->GetY1();
//*-*- Check if pave initialisation has been done.
//*-* This operation cannot take place in the Pave constructor because
//*-* the Pad range may not be known at this time.
if (!fInit) {
fInit = 1;
if (fOption.Contains("NDC")) {
fX1NDC = fX1;
fY1NDC = fY1;
fX2NDC = fX2;
fY2NDC = fY2;
fX1 = xp1 + fX1NDC*dpx;
fY1 = yp1 + fY1NDC*dpy;
fX2 = xp1 + fX2NDC*dpx;
fY2 = yp1 + fY2NDC*dpy;
} else {
if (gPad->GetLogx()) {
if (fX1 > 0) fX1 = TMath::Log10(fX1);
if (fX2 > 0) fX2 = TMath::Log10(fX2);
}
if (gPad->GetLogy()) {
if (fY1 > 0) fY1 = TMath::Log10(fY1);
if (fY2 > 0) fY2 = TMath::Log10(fY2);
}
fX1NDC = (fX1-xp1)/dpx;
fY1NDC = (fY1-yp1)/dpy;
fX2NDC = (fX2-xp1)/dpx;
fY2NDC = (fY2-yp1)/dpy;
}
} else {
fX1 = xp1 + fX1NDC*dpx;
fY1 = yp1 + fY1NDC*dpy;
fX2 = xp1 + fX2NDC*dpx;
fY2 = yp1 + fY2NDC*dpy;
}
}
//______________________________________________________________________________
void TPave::Copy(TObject &obj)
{
//*-*-*-*-*-*-*-*-*-*-*Copy this pave to pave*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ======================
TBox::Copy(obj);
((TPave&)obj).fX1NDC = fX1NDC;
((TPave&)obj).fY1NDC = fY1NDC;
((TPave&)obj).fX2NDC = fX2NDC;
((TPave&)obj).fY2NDC = fY2NDC;
((TPave&)obj).fBorderSize = fBorderSize;
((TPave&)obj).fInit = fInit;
((TPave&)obj).fOption = fOption;
((TPave&)obj).fName = fName;
}
//______________________________________________________________________________
void TPave::Draw(Option_t *option)
{
//*-*-*-*-*-*-*-*-*-*-*Draw this pave with its current attributes*-*-*-*-*-*-*
//*-* ==========================================
Option_t *opt;
if (strlen(option)) opt = option;
else opt = GetOption();
AppendPad(opt);
}
//______________________________________________________________________________
void TPave::DrawPave(Coord_t x1, Coord_t y1,Coord_t x2, Coord_t y2,
Int_t bordersize ,Option_t *option)
{
//*-*-*-*-*-*-*-*-*-*-*Draw this pave with new coordinates*-*-*-*-*-*-*-*-*-*
//*-* ===================================
TPave *newpave = new TPave(x1,y1,x2,y2,bordersize,option);
newpave->SetBit(kCanDelete);
newpave->AppendPad(option);
}
//______________________________________________________________________________
void TPave::ExecuteEvent(Int_t event, Int_t px, Int_t py)
{
//*-*-*-*-*-*-*-*-*-*-*Execute action corresponding to one event*-*-*-*
//*-* =========================================
// This member function is called when a PAVE object is clicked.
//
TBox::ExecuteEvent(event, px, py);
//*-* In case pave coordinates have been modified, recompute NDC coordinates
Float_t dpx = gPad->GetX2() - gPad->GetX1();
Float_t dpy = gPad->GetY2() - gPad->GetY1();
Float_t xp1 = gPad->GetX1();
Float_t yp1 = gPad->GetY1();
fX1NDC = (fX1-xp1)/dpx;
fY1NDC = (fY1-yp1)/dpy;
fX2NDC = (fX2-xp1)/dpx;
fY2NDC = (fY2-yp1)/dpy;
//*-* In case the bit NameIsAction is activated, execute the action
// in name via the interpreter.
if (event == kButton1Double) {
if (TestBit(kNameIsAction)) gInterpreter->ProcessLine(GetName());
}
}
//______________________________________________________________________________
void TPave::ls(Option_t *)
{
//*-*-*-*-*-*-*-*-*-*-*-*List this pave with its attributes*-*-*-*-*-*-*-*-*
//*-* =================================
IndentLevel();
printf("%s X1= %f Y1=%f X2=%f Y2=%f %sn",IsA()->GetName(),fX1,fY1,fX2,fY2,GetName());
}
//______________________________________________________________________________
void TPave::Paint(Option_t *option)
{
//*-*-*-*-*-*-*-*-*-*-*Paint this pave with its current attributes*-*-*-*-*-*-*
//*-* ===========================================
// option = "T" Top frame
// option = "B" Bottom frame
// option = "R" Right frame
// option = "L" Left frame
// option = "NDC" x1,y1,x2,y2 are given in NDC
// option = "ARC" corners are rounded
// In case of option "ARC", the corner radius is specified
// via TPave::SetCornerRadius(rad) where rad is given in percent
// of the pave height (default value is 0.2).
// Convert from NDC to pad coordinates
ConvertNDCtoPad();
PaintPave(fX1, fY1, fX2, fY2, fBorderSize, option);
}
//______________________________________________________________________________
void TPave::PaintPave(Coord_t x1, Coord_t y1,Coord_t x2, Coord_t y2,
Int_t bordersize ,Option_t *option)
{
//*-*-*-*-*-*-*-*-*-*-*Draw this pave with new coordinates*-*-*-*-*-*-*-*-*-*
//*-* ===================================
Float_t x[7],y[7];
TString opt = option;
opt.ToLower();
//*-*- if pave drawn with the arc option, goes through dedicated function
if (opt.Contains("arc")) {
PaintPaveArc(x1,y1,x2,y2,bordersize,option);
return;
}
//*-*- normal rectangular pave
if (opt.Length() == 0) opt ="br";
Int_t fillstyle = GetFillStyle();
Int_t fillcolor = GetFillColor();
Int_t linecolor = GetLineColor();
//*-*- Draw first pave as a normal filled box
TBox::PaintBox(x1,y1,x2,y2);
if (fBorderSize <= 0) return;
if (fBorderSize == 1) {
gPad->PaintLine(x1,y1,x2,y1);
gPad->PaintLine(x2,y1,x2,y2);
gPad->PaintLine(x2,y2,x1,y2);
gPad->PaintLine(x1,y2,x1,y1);
return;
}
Float_t wy = gPad->PixeltoY(0) - gPad->PixeltoY(fBorderSize);
Float_t wx = gPad->PixeltoX(fBorderSize) - gPad->PixeltoX(0);
Int_t mode = 0;
//*-*- Draw the frame top right
if (opt.Contains("t") && opt.Contains("r")) {
mode = 1;
x[0] = x1 + 1.5*wx; y[0] = y2;
x[1] = x[0]; y[1] = y2 + wy;
x[2] = x2 + wx; y[2] = y[1];
x[3] = x[2]; y[3] = y1 + 1.5*wy;
x[4] = x2; y[4] = y[3];
x[5] = x[4]; y[5] = y2;
}
//*-*- Draw the frame top left
if (opt.Contains("t") && opt.Contains("l")) {
mode = 2;
x[0] = x1 - wx; y[0] = y1 + 1.5*wy;
x[1] = x[0]; y[1] = y2 + wy;
x[2] = x2 - 1.5*wx; y[2] = y[1];
x[3] = x[2]; y[3] = y2;
x[4] = x1; y[4] = y[3];
x[5] = x1; y[5] = y[0];
}
//*-*- Draw the frame bottom right
if (opt.Contains("b") && opt.Contains("r")) {
mode = 3;
x[0] = x1 + 1.5*wx; y[0] = y1;
x[1] = x[0]; y[1] = y1 - wy;
x[2] = x2 + wx; y[2] = y[1];
x[3] = x[2]; y[3] = y2 - 1.5*wy;
x[4] = x2; y[4] = y[3];
x[5] = x[4]; y[5] = y1;
}
//*-*- Draw the frame bottom left
if (opt.Contains("b") && opt.Contains("l")) {
mode = 4;
x[0] = x1 - wx; y[0] = y2 - 1.5*wy;
x[1] = x[0]; y[1] = y1 - wy;
x[2] = x2 - 1.5*wx; y[2] = y[1];
x[3] = x[2]; y[3] = y1;
x[4] = x1; y[4] = y[3];
x[5] = x[4]; y[5] = y[0];
}
if (!mode) return; // nop border mode option specified
x[6] = x[0]; y[6] = y[0];
SetFillStyle(1001);
SetFillColor(linecolor);
TAttFill::Modify();
gPad->PaintFillArea(6,x,y);
x[0] = x1; y[0] = y1;
x[1] = x1; y[1] = y2;
x[2] = x2; y[2] = y2;
x[3] = x2; y[3] = y1;
x[4] = x1; y[4] = y1;
gPad->PaintPolyLine(5,x,y);
SetFillStyle(fillstyle);
SetFillColor(fillcolor);
}
//______________________________________________________________________________
void TPave::PaintPaveArc(Coord_t x1, Coord_t y1, Coord_t x2, Coord_t y2,
Int_t, Option_t *option)
{
//*-*-*-*-*-*-*-*-*-*-*Draw this pave with rounded corners*-*-*-*-*-*-*-*-*-*
//*-* ===================================
const Int_t kNPARC = 10;
Float_t x[4*kNPARC+10], y[4*kNPARC+10];
Float_t px[4*kNPARC+10], py[4*kNPARC+10];
Int_t i;
TString opt = option;
opt.ToLower();
if (opt.Length() == 0) opt ="br";
Int_t fillstyle = GetFillStyle();
Int_t fillcolor = GetFillColor();
Int_t linecolor = GetLineColor();
static Float_t cosa[kNPARC], sina[kNPARC];
static Bool_t done = kFALSE;
if (!done) {
done = kTRUE;
Float_t dtheta = 0.5*3.141592/(kNPARC+1);
Float_t theta = 0;
for (i=0;i<kNPARC;i++) {
theta += dtheta;
cosa[i] = TMath::Cos(theta);
sina[i] = TMath::Sin(theta);
}
}
Int_t px1 = gPad->XtoAbsPixel(x1);
Int_t py1 = gPad->YtoAbsPixel(y1);
Int_t px2 = gPad->XtoAbsPixel(x2);
Int_t py2 = gPad->YtoAbsPixel(y2);
//*-*- compute rounded corner radius
Float_t rad = fCornerRadius;
if (rad > 0 && rad < 0.5) rad = fCornerRadius;
else rad = 0.2;
Float_t r = rad*TMath::Abs(py1-py2);
if (r > 0.5*TMath::Abs(px2-px1)) r = 0.5*TMath::Abs(px2-px1);
if (r == 0) r = 1;
//*-*- Draw rounded box outline and fill area
px[0] = px2; py[0] = py1 - r; //starts at bottom right
px[1] = px2; py[1] = py2 + r;
Int_t np = 2;
for (i=0;i<kNPARC;i++) { //top right corner
px[np] = px2 - r + r*cosa[i];
py[np] = py2 + r - r*sina[i];
np++;
}
px[np] = px2 - r; py[np] = py2;
px[np+1] = px1 + r; py[np+1] = py2;
np += 2;
for (i=kNPARC-1;i>=0;i--) { //top left corner
px[np] = px1 + r - r*cosa[i];
py[np] = py2 + r - r*sina[i];
np++;
}
px[np] = px1; py[np] = py2 + r;
px[np+1] = px1; py[np+1] = py1 - r;
np += 2;
for (i=0;i<kNPARC;i++) { //bottom left corner
px[np] = px1 + r - r*cosa[i];
py[np] = py1 - r + r*sina[i];
np++;
}
px[np] = px1 + r; py[np] = py1;
px[np+1] = px2 - r; py[np+1] = py1;
np += 2;
for (i=kNPARC-1;i>=0;i--) { //bottom right corner
px[np] = px2 - r + r*cosa[i];
py[np] = py1 - r + r*sina[i];
np++;
}
px[np] = px[0]; py[np] =py[0];
TAttLine::Modify();
TAttFill::Modify();
for (i=0;i<=np;i++) {
x[i] = gPad->AbsPixeltoX(Int_t(px[i]));
y[i] = gPad->AbsPixeltoY(Int_t(py[i]));
}
gPad->PaintFillArea(np , x, y);
gPad->PaintPolyLine(np+1, x, y);
if (fBorderSize <= 0) return;
Float_t wy = fBorderSize;
Float_t wx = fBorderSize;
//*-*- Draw the frame top right
if (opt.Contains("tr")) {
px[0] = px2; py[0] = py1 - r;
px[1] = px2; py[1] = py2 + r;
np = 2;
for (i=0;i<kNPARC;i++) { //top right corner inside
px[np] = px2 - r + r*cosa[i];
py[np] = py2 + r - r*sina[i];
np++;
}
px[np] = px2 - r; py[np] = py2;
px[np+1] = px1 + r; py[np+1] = py2;
px[np+2] = px1 + r; py[np+2] = py2 - wy;
px[np+3] = px2 - r; py[np+3] = py2 - wy;
np += 4;
for (i=kNPARC-1;i>=0;i--) { //top right corner outside
px[np] = px2 - r + r*cosa[i]*(1+wx/r);
py[np] = py2 + r - r*sina[i]*(1+wy/r);
np++;
}
px[np] = px2 + wx; py[np] = py2 + r;
px[np+1] = px2 + wx; py[np+1] = py1 - r;
px[np+2] = px[0]; py[np+2] = py[0];
np += 3;
}
//*-*- Draw the frame top left
if (opt.Contains("tl")) {
px[0] = px2 - r; py[0] = py2;
px[1] = px1 + r; py[1] = py2;
np = 2;
for (i=kNPARC-1;i>=0;i--) { //top left corner inside
px[np] = px1 + r - r*cosa[i];
py[np] = py2 + r - r*sina[i];
np++;
}
px[np] = px1; py[np] = py2 + r;
px[np+1] = px1; py[np+1] = py1 - r;
px[np+2] = px1 - wx; py[np+2] = py1 - r;
px[np+3] = px1 - wx; py[np+3] = py2 + r;
np += 4;
for (i=0;i<kNPARC;i++) { //top left corner outside
px[np] = px1 + r - r*cosa[i]*(1+wx/r);
py[np] = py2 + r - r*sina[i]*(1+wy/r);
np++;
}
px[np] = px1 + r; py[np] = py2 - wy;
px[np+1] = px2 - r; py[np+1] = py2 - wy;
px[np+2] = px[0]; py[np+2] = y[0];
np += 3;
}
//*-*- Draw the frame bottom right
if (opt.Contains("br")) {
px[0] = px1 + r; py[0] = py1;
px[1] = px2 - r; py[1] = py1;
np = 2;
for (i=kNPARC-1;i>=0;i--) { //bottom right corner inside
px[np] = px2 - r + r*cosa[i];
py[np] = py1 - r + r*sina[i];
np++;
}
px[np] = px2; py[np] = py1 - r;
px[np+1] = px2; py[np+1] = py2 + r;
px[np+2] = px2 + wx; py[np+2] = py2 + r;
px[np+3] = px2 + wx; py[np+3] = py1 - r;
np += 4;
for (i=0;i<kNPARC;i++) { //bottom right corner outside
px[np] = px2 - r + r*cosa[i]*(1+wx/r);
py[np] = py1 - r + r*sina[i]*(1+wy/r);
np++;
}
px[np] = px2 - r; py[np] = py1 + wy;
px[np+1] = px[0]; py[np+1] = py[0] + wy;
px[np+2] = px[0]; py[np+2] = py[0];
np += 3;
}
//*-*- Draw the frame bottom left
if (opt.Contains("bl")) {
px[0] = px1; py[0] = py2 + r;
px[1] = px1; py[1] = py1 - r;
np = 2;
for (i=0;i<kNPARC;i++) { //bottom left corner inside
px[np] = px1 + r - r*cosa[i];
py[np] = py1 + r - r*sina[i];
np++;
}
px[np] = px1 + r; py[np] = py1;
px[np+1] = px2 - r; py[np+1] = py1;
px[np+2] = px2 - r; py[np+2] = py1 + wy;
px[np+3] = px1 + r; py[np+3] = py1 + wy;
np += 4;
for (i=kNPARC-1;i>=0;i--) { //bottom left corner outside
px[np] = px1 + r - r*cosa[i]*(1+wx/r);
py[np] = py1 - r + r*sina[i]*(1+wy/r);
np++;
}
px[np] = px1 - wx; py[np] = py1 - r;
px[np+1] = px1 - wx; py[np+1] = py[0];
px[np+2] = px[0]; py[np+2] = py[0];
np += 3;
}
SetFillStyle(1001);
SetFillColor(linecolor);
TAttFill::Modify();
for (i=0;i<=np;i++) {
x[i] = gPad->AbsPixeltoX(Int_t(px[i]));
y[i] = gPad->AbsPixeltoY(Int_t(py[i]));
}
gPad->PaintFillArea(np,x,y);
SetFillStyle(fillstyle);
SetFillColor(fillcolor);
}
//______________________________________________________________________________
void TPave::Print(Option_t *option)
{
//*-*-*-*-*-*-*-*-*-*-*Dump this pave with its attributes*-*-*-*-*-*-*-*-*-*
//*-* ==================================
TBox::Print(option);
}
//______________________________________________________________________________
void TPave::SavePrimitive(ofstream &out, Option_t *)
{
// Save primitive as a C++ statement(s) on output stream out
char quote = '"';
if (gROOT->ClassSaved(TPave::Class())) {
out<<" ";
} else {
out<<" TPave *";
}
out<<"pave = new TPave("<<fX1<<","<<fY1<<","<<fX2<<","<<fY2
<<","<<fBorderSize<<","<<quote<<fOption<<quote<<");"<<endl;
if (fCornerRadius) {
out<<"pave->SetCornerRadius("<<fCornerRadius<<");"<<endl;
}
SaveFillAttributes(out,"pave",0,1001);
SaveLineAttributes(out,"pave",1,1,1);
out<<" pave->Draw();"<<endl;
}
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