//*CMZ : 2.20/00 02/11/98 19.16.52 by Rene Brun
//*CMZ : 2.00/13 02/11/98 16.22.11 by Rene Brun
//*CMZ : 2.00/00 11/02/98 16.35.57 by Rene Brun
//*CMZ : 1.03/09 10/12/97 09.29.35 by Rene Brun
//*-- Author : Rene Brun, Evgueni Tcherniaev, Olivier Couet 12/12/94
//*KEEP,CopyRight,T=C.
/*************************************************************************
* Copyright(c) 1995-1999, The ROOT System, All rights reserved. *
* Authors: Rene Brun, Fons Rademakers. *
* For list of contributors see $ROOTSYS/AA_CREDITS. *
* *
* Permission to use, copy, modify and distribute this software and its *
* documentation for non-commercial purposes is hereby granted without *
* fee, provided that the above copyright notice appears in all copies *
* and that both the copyright notice and this permission notice appear *
* in the supporting documentation. The authors make no claims about the *
* suitability of this software for any purpose. It is provided "as is" *
* without express or implied warranty. *
*************************************************************************/
//*KEND.
//______________________________________________________________________________
//*-*-*-*-*-*-*-*-*-*-*-*-*Legos and Surfaces package-*-*-*-*-*-*-*-*-*-*-*
//*-* ========================== *
//*-* *
//*-* This package was originally written by Evgueni Tcherniaev *
//*-* from IHEP/Protvino. *
//*-* *
//*-* The original Fortran implementation was adapted to HIGZ/PAW *
//*-* by Olivier Couet and Evgueni Tcherniaev. *
//*-* *
//*-* This View class is a subset of the original system *
//*-* It has been converted to a C++ class by Rene Brun *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
#include <stdlib.h>
//*KEEP,TROOT.
#include "TROOT.h"
//*KEEP,TLego.
#include "TLego.h"
//*KEEP,TVirtualPad.
#include "TVirtualPad.h"
//*KEEP,TH1.
#include "TH1.h"
//*KEEP,TView.
#include "TView.h"
//*KEEP,TGXW.
#include "TGXW.h"
//*KEEP,Hoption.
#include "Hoption.h"
//*KEEP,Hparam.
#include "Hparam.h"
//*KEEP,TMath.
#include "TMath.h"
//*KEEP,TStyle.
#include "TStyle.h"
//*KEND.
const Double_t kRad = TMath::ATan(1)*Float_t(4)/Float_t(180);
R__EXTERN TH1 *gCurrentHist;
R__EXTERN TLego *gLego;
R__EXTERN Hoption_t Hoption;
R__EXTERN Hparam_t Hparam;
R__EXTERN Int_t gNIDS;
ClassImp(TLego)
//______________________________________________________________________________
TLego::TLego(): TObject(), TAttLine(1,1,1), TAttFill(1,0)
{
//*-*-*-*-*-*-*-*-*-*-*Lego default constructor*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ========================
Int_t i;
fIfrast = 0;
fMesh = 1;
fRaster = 0;
fColorTop = 1;
fColorBottom = 1;
fNlevel = 0;
fSystem = kCARTESIAN;
for (i=0;i<10;i++) { fColorMain[i] = 1; fColorDark[i] = 1; }
for (i=0;i<3;i++) { fRmin[i] = 0, fRmax[i] = 1; }
for (i=0;i<4;i++) { fYls[i] = 0; }
}
//______________________________________________________________________________
TLego::TLego(Float_t *rmin, Float_t *rmax, Int_t system)
: TObject(), TAttLine(1,1,1), TAttFill(1,0)
{
//*-*-*-*-*-*-*-*-*-*-*Normal default constructor*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ========================
//*-* rmin[3], rmax[3] are the limits of the lego object depending on
//*-* the selected coordinate system
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Int_t i;
Float_t psi;
fIfrast = 0;
fMesh = 1;
fRaster = 0;
fColorTop = 1;
fColorBottom = 1;
fNlevel = 0;
fSystem = system;
if (system == kCARTESIAN || system == kPOLAR) psi = 0;
else psi = 90;
for (i=0;i<10;i++) { fColorMain[i] = 1; fColorDark[i] = 1; }
for (i=0;i<3;i++) { fRmin[i] = rmin[i], fRmax[i] = rmax[i]; }
for (i=0;i<4;i++) { fYls[i] = 0; }
TView *view = gPad->GetView();
if (!view) view = new TView(rmin, rmax, fSystem);
view->SetView(gPad->GetPhi(), gPad->GetTheta(), psi, i);
view->SetRange(rmin,rmax);
}
//______________________________________________________________________________
TLego::~TLego()
{
//*-*-*-*-*-*-*-*-*-*-*Lego default destructor*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* =======================
delete [] fRaster;
fRaster = 0;
}
//______________________________________________________________________________
void TLego::BackBox(Float_t ang)
{
//*-*-*-*-*-*-*-*-*-*Draw back surfaces of surrounding box*-*-*-*-*-*-*-*-*
//*-* ===================================== *
//*-* *
//*-* Input ANG - angle between X and Y axis *
//*-* *
//*-* DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing *
//*-* ICODES(*) - set of codes for this face *
//*-* NP - number of nodes in face *
//*-* IFACE(NP) - face *
//*-* T(NP) - additional function *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
/* Initialized data */
static Int_t iface1[4] = { 1,4,8,5 };
static Int_t iface2[4] = { 4,3,7,8 };
TView *view = 0;
if(gPad) {
view = gPad->GetView();
if(!view) {
Error("BackBox", "no TView in current pad");
return;
}
}
/* Local variables */
Double_t cosa, sina;
Int_t i;
Float_t r[24] /* was [3][8] */, av[24] /* was [3][8] */;
Int_t icodes[3];
Float_t tt[4];
Int_t ix1, ix2, iy1, iy2, iz1, iz2;
cosa = TMath::Cos(kRad*ang);
sina = TMath::Sin(kRad*ang);
view->AxisVertex(ang, av, ix1, ix2, iy1, iy2, iz1, iz2);
for (i = 1; i <= 8; ++i) {
r[i*3 - 3] = av[i*3 - 3] + av[i*3 - 2]*cosa;
r[i*3 - 2] = av[i*3 - 2]*sina;
r[i*3 - 1] = av[i*3 - 1];
}
//*-*- D R A W F O R W A R D F A C E S */
icodes[0] = 0;
icodes[1] = 0;
icodes[2] = 0;
tt[0] = r[iface1[0]*3 - 1];
tt[1] = r[iface1[1]*3 - 1];
tt[2] = r[iface1[2]*3 - 1];
tt[3] = r[iface1[3]*3 - 1];
(this->*fDrawFace)(icodes, r, 4, iface1, tt);
tt[0] = r[iface2[0]*3 - 1];
tt[1] = r[iface2[1]*3 - 1];
tt[2] = r[iface2[2]*3 - 1];
tt[3] = r[iface2[3]*3 - 1];
(this->*fDrawFace)(icodes, r, 4, iface2, tt);
}
//______________________________________________________________________________
void TLego::ClearRaster()
{
//*-*-*-*-*-*-*-*-*-*-*-*-*-*Clear screen*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ============
Int_t nw = (fNxrast*fNyrast + 29) / 30;
for (Int_t i = 0; i < nw; ++i) fRaster[i] = 0;
fIfrast = 0;
}
//______________________________________________________________________________
void TLego::ColorFunction(Int_t nl, Float_t *fl, Int_t *icl, Int_t &irep)
{
//*-*-*-*-*-*Set correspondance between function and color levels-*-*-*-*-*
//*-* ==================================================== *
//*-* *
//*-* Input: NL - number of levels *
//*-* FL(NL) - function levels *
//*-* ICL(NL+1) - colors for levels *
//*-* *
//*-* Output: IREP - reply: 0 O.K. *
//*-* -1 error in parameters: *
//*-* illegal number of levels *
//*-* function levels must be in increasing order *
//*-* negative color index *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
static const char *where = "ColorFunction";
/* Local variables */
Int_t i;
irep = 0;
if (nl == 0) {fNlevel = 0; return; }
//*-*- C H E C K P A R A M E T E R S
if (nl < 0 || nl > 256) {
Error(where, "illegal number of levels (%d)", nl);
irep = -1;
return;
}
for (i = 1; i < nl; ++i) {
if (fl[i] <= fl[i - 1]) {
// Error(where, "function levels must be in increasing order");
irep = -1;
return;
}
}
for (i = 0; i < nl; ++i) {
if (icl[i] < 0) {
// Error(where, "negative color index (%d)", icl[i]);
irep = -1;
return;
}
}
//*-*- S E T L E V E L S
fNlevel = nl;
for (i = 0; i < fNlevel; ++i) fFunLevel[i] = fl[i];
for (i = 0; i < fNlevel+1; ++i) fColorLevel[i] = icl[i];
}
//______________________________________________________________________________
void TLego::DrawFaceMode1(Int_t *icodes, Float_t *xyz, Int_t np, Int_t *iface, Float_t *t)
{
//*-*-*-*-*-*-*-*-*-*-*-*Draw face - 1st variant*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ======================= *
//*-* *
//*-* Function: Draw face - 1st variant *
//*-* (2 colors: 1st for external surface, 2nd for internal) *
//*-* *
//*-* References: WCtoNDC *
//*-* *
//*-* Input: ICODES(*) - set of codes for the line (not used) *
//*-* ICODES(1) - IX *
//*-* ICODES(2) - IY *
//*-* XYZ(3,*) - coordinates of nodes *
//*-* NP - number of nodes *
//*-* IFACE(NP) - face *
//*-* T(NP) - additional function defined on this face *
//*-* (not used in this routine) *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
/* Local variables */
Int_t i, k,ifneg,i1, i2;
Float_t x[13], y[13];
Float_t z;
Float_t p3[24] /* was [2][12] */;
TView *view = gPad->GetView(); //Get current view
if(!view) return; //Check if `view` is valid!
//*-*- T R A N S F E R T O N O R M A L I S E D COORDINATES
/* Parameter adjustments */
--t;
--iface;
xyz -= 4;
--icodes;
ifneg = 0;
for (i = 1; i <= np; ++i) {
k = iface[i];
if (k < 0) ifneg = 1;
if (k < 0) k = -k;
view->WCtoNDC(&xyz[k*3 + 1], &p3[2*i - 2]);
x[i - 1] = p3[2*i - 2];
y[i - 1] = p3[2*i - 1];
}
//*-*- F I N D N O R M A L
z = 0;
for (i = 1; i <= np; ++i) {
i1 = i;
i2 = i1 + 1;
if (i2 > np) i2 = 1;
z = z + p3[2*i1 - 1]*p3[2*i2 - 2] - p3[2*i1 - 2] *
p3[2*i2 - 1];
}
//*-*- D R A W F A C E
if (z > 0) SetFillColor(2);
if (z <= 0) SetFillColor(3);
SetFillStyle(1001);
TAttFill::Modify();
gPad->PaintFillArea(np, x, y);
//*-*- D R A W B O R D E R
if (ifneg == 0) {
SetFillStyle(0);
SetFillColor(1);
TAttFill::Modify();
gPad->PaintFillArea(np, x, y);
} else {
x[np] = x[0];
y[np] = y[0];
SetLineColor(1);
TAttLine::Modify();
for (i = 1; i <= np; ++i) {
if (iface[i] > 0) gPad->PaintPolyLine(2, &x[i-1], &y[i-1]);
}
}
}
//______________________________________________________________________________
void TLego::DrawFaceMode2(Int_t *icodes, Float_t *xyz, Int_t np, Int_t *iface, Float_t *t)
{
//*-*-*-*-*-*-*-*-*-*-*-Draw face - 2nd option*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ====================== *
//*-* *
//*-* Function: Draw face - 2nd option *
//*-* (fill in correspondance with function levels) *
//*-* *
//*-* References: WCtoNDC, FillPolygon *
//*-* *
//*-* Input: ICODES(*) - set of codes for the line (not used) *
//*-* ICODES(1) - IX *
//*-* ICODES(2) - IY *
//*-* XYZ(3,*) - coordinates of nodes *
//*-* NP - number of nodes *
//*-* IFACE(NP) - face *
//*-* T(NP) - additional function defined on this face *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
/* Local variables */
Int_t i, k;
Float_t x[12], y[12];
Float_t p3[36] /* was [3][12] */;
TView *view = gPad->GetView(); //Get current view
if(!view) return; //Check if `view` is valid!
//*-*- T R A N S F E R T O N O R M A L I S E D COORDINATES
/* Parameter adjustments */
--t;
--iface;
xyz -= 4;
--icodes;
for (i = 1; i <= np; ++i) {
k = iface[i];
view->WCtoNDC(&xyz[k*3 + 1], &p3[i*3 - 3]);
x[i - 1] = p3[i*3 - 3];
y[i - 1] = p3[i*3 - 2];
}
//*-*- D R A W F A C E & B O R D E R
FillPolygon(np, p3, &t[1]);
if (fMesh == 1) {
SetFillColor(1);
SetFillStyle(0);
TAttFill::Modify();
gPad->PaintFillArea(np, x, y);
}
}
//______________________________________________________________________________
void TLego::DrawFaceMode3(Int_t *icodes, Float_t *xyz, Int_t np, Int_t *iface, Float_t *t)
{
//*-*-*-*-*-*-*-*-*-*-*-*Draw face - 3rd option-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ====================== *
//*-* *
//*-* Function: Draw face - 3rd option *
//*-* (draw face for stacked lego plot) *
//*-* *
//*-* References: WCtoNDC *
//*-* *
//*-* Input: ICODES(*) - set of codes for the line *
//*-* ICODES(1) - IX coordinate of the line cell *
//*-* ICODES(2) - IY coordinate of the line cell *
//*-* ICODES(3) - lego number *
//*-* ICODES(4) - side: 1-face,2-right,3-back,4-left, *
//*-* 5-bottom, 6-top *
//*-* XYZ(3,*) - coordinates of nodes *
//*-* NP - number of nodes *
//*-* IFACE(NP) - face *
//*-* T(*) - additional function (not used here) *
//*-* *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Int_t i, k;
Int_t icol = 0;
Float_t x[4], y[4], p3[12] /* was [3][4] */;
TView *view = gPad->GetView(); //Get current view
if(!view) return; //Check if `view` is valid!
/* Parameter adjustments */
--t;
--iface;
xyz -= 4;
--icodes;
if (icodes[4] == 6) icol = fColorTop;
if (icodes[4] == 5) icol = fColorBottom;
if (icodes[4] == 1) icol = fColorMain[icodes[3] - 1];
if (icodes[4] == 2) icol = fColorDark[icodes[3] - 1];
if (icodes[4] == 3) icol = fColorMain[icodes[3] - 1];
if (icodes[4] == 4) icol = fColorDark[icodes[3] - 1];
for (i = 1; i <= np; ++i) {
k = iface[i];
view->WCtoNDC(&xyz[k*3 + 1], &p3[i*3 - 3]);
x[i - 1] = p3[i*3 - 3];
y[i - 1] = p3[i*3 - 2];
}
SetFillStyle(1001);
SetFillColor(icol);
TAttFill::Modify();
gPad->PaintFillArea(np, x, y);
if (fMesh) {
SetFillStyle(0);
SetFillColor(1);
TAttFill::Modify();
gPad->PaintFillArea(np, x, y);
}
}
//______________________________________________________________________________
void TLego::DrawFaceMove1(Int_t *icodes, Float_t *xyz, Int_t np, Int_t *iface, Float_t *tt)
{
//*-*-*-*-*-*Draw face - 1st variant for "MOVING SCREEN" algorithm -*-*-*-*
//*-* ===================================================== *
//*-* *
//*-* Function: Draw face - 1st variant for "MOVING SCREEN" algorithm *
//*-* (draw face with level lines) *
//*-* *
//*-* References: FindLevelLines, WCtoNDC, *
//*-* FindVisibleDraw, ModifyScreen *
//*-* *
//*-* Input: ICODES(*) - set of codes for the line (not used) *
//*-* ICODES(1) - IX *
//*-* ICODES(2) - IY *
//*-* XYZ(3,*) - coordinates of nodes *
//*-* NP - number of nodes *
//*-* IFACE(NP) - face *
//*-* TT(NP) - additional function defined on this face *
//*-* (not used in this routine) *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Float_t xdel, ydel;
Int_t i, k, i1, i2, il, it;
Float_t x[2], y[2];
Float_t p1[3], p2[3], p3[36] /* was [3][12] */;
TView *view = gPad->GetView(); //Get current view
if(!view) return; //Check if `view` is valid!
//*-*- C O P Y P O I N T S T O A R R A Y
/* Parameter adjustments */
--tt;
--iface;
xyz -= 4;
--icodes;
for (i = 1; i <= np; ++i) {
k = iface[i];
p3[i*3 - 3] = xyz[k*3 + 1];
p3[i*3 - 2] = xyz[k*3 + 2];
p3[i*3 - 1] = xyz[k*3 + 3];
}
//*-*- F I N D L E V E L L I N E S
FindLevelLines(np, p3, &tt[1]);
//*-*- D R A W L E V E L L I N E S
SetLineStyle(3);
TAttLine::Modify();
for (il = 1; il <= fNlines; ++il) {
FindVisibleDraw(&fPlines[(2*il + 1)*3 - 9], &fPlines[(2*il + 2)*3 - 9]);
view->WCtoNDC(&fPlines[(2*il + 1)*3 - 9], p1);
view->WCtoNDC(&fPlines[(2*il + 2)*3 - 9], p2);
xdel = p2[0] - p1[0];
ydel = p2[1] - p1[1];
for (it = 1; it <= fNT; ++it) {
x[0] = p1[0] + xdel*fT[2*it - 2];
y[0] = p1[1] + ydel*fT[2*it - 2];
x[1] = p1[0] + xdel*fT[2*it - 1];
y[1] = p1[1] + ydel*fT[2*it - 1];
gPad->PaintPolyLine(2, x, y);
}
}
//*-*- D R A W F A C E
SetLineStyle(1);
TAttLine::Modify();
for (i = 1; i <= np; ++i) {
i1 = i;
i2 = i + 1;
if (i == np) i2 = 1;
FindVisibleDraw(&p3[i1*3 - 3], &p3[i2*3 - 3]);
view->WCtoNDC(&p3[i1*3 - 3], p1);
view->WCtoNDC(&p3[i2*3 - 3], p2);
xdel = p2[0] - p1[0];
ydel = p2[1] - p1[1];
for (it = 1; it <= fNT; ++it) {
x[0] = p1[0] + xdel*fT[2*it - 2];
y[0] = p1[1] + ydel*fT[2*it - 2];
x[1] = p1[0] + xdel*fT[2*it - 1];
y[1] = p1[1] + ydel*fT[2*it - 1];
gPad->PaintPolyLine(2, x, y);
}
}
//*-*- M O D I F Y S C R E E N
for (i = 1; i <= np; ++i) {
i1 = i;
i2 = i + 1;
if (i == np) i2 = 1;
ModifyScreen(&p3[i1*3 - 3], &p3[i2*3 - 3]);
}
}
//______________________________________________________________________________
void TLego::DrawFaceMove2(Int_t *icodes, Float_t *xyz, Int_t np, Int_t *iface, Float_t *tt)
{
//*-*-*-*-*-*Draw face - 2nd variant for "MOVING SCREEN" algorithm*-*-*-*-*
//*-* ===================================================== *
//*-* *
//*-* Function: Draw face - 2nd variant for "MOVING SCREEN" algorithm *
//*-* (draw face for stacked lego plot) *
//*-* *
//*-* References: FindLevelLines, WCtoNDC, *
//*-* FindVisibleDraw, ModifyScreen *
//*-* *
//*-* Input: ICODES(*) - set of codes for the line (not used) *
//*-* ICODES(1) - IX *
//*-* ICODES(2) - IY *
//*-* ICODES(3) - line code (N of lego) *
//*-* XYZ(3,*) - coordinates of nodes *
//*-* NP - number of nodes *
//*-* IFACE(NP) - face *
//*-* TT(NP) - additional function defined on this face *
//*-* (not used in this routine) *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Float_t xdel, ydel;
Int_t i, k, icol, i1, i2, it;
Float_t x[2], y[2];
Float_t p1[3], p2[3], p3[36] /* was [3][12] */;
TView *view = gPad->GetView(); //Get current view
if(!view) return; //Check if `view` is valid!
//*-*- C O P Y P O I N T S T O A R R A Y
/* Parameter adjustments */
--tt;
--iface;
xyz -= 4;
--icodes;
for (i = 1; i <= np; ++i) {
k = iface[i];
p3[i*3 - 3] = xyz[k*3 + 1];
p3[i*3 - 2] = xyz[k*3 + 2];
p3[i*3 - 1] = xyz[k*3 + 3];
}
//*-*- D R A W F A C E
icol = icodes[3];
if (icol) SetLineColor(fColorMain[icol - 1]);
else SetLineColor(1);
TAttLine::Modify();
for (i = 1; i <= np; ++i) {
i1 = i;
i2 = i + 1;
if (i == np) i2 = 1;
FindVisibleDraw(&p3[i1*3 - 3], &p3[i2*3 - 3]);
view->WCtoNDC(&p3[i1*3 - 3], p1);
view->WCtoNDC(&p3[i2*3 - 3], p2);
xdel = p2[0] - p1[0];
ydel = p2[1] - p1[1];
for (it = 1; it <= fNT; ++it) {
x[0] = p1[0] + xdel*fT[2*it - 2];
y[0] = p1[1] + ydel*fT[2*it - 2];
x[1] = p1[0] + xdel*fT[2*it - 1];
y[1] = p1[1] + ydel*fT[2*it - 1];
gPad->PaintPolyLine(2, x, y);
}
}
//*-*- M O D I F Y S C R E E N
for (i = 1; i <= np; ++i) {
i1 = i;
i2 = i + 1;
if (i == np) i2 = 1;
ModifyScreen(&p3[i1*3 - 3], &p3[i2*3 - 3]);
}
}
//______________________________________________________________________________
void TLego::DrawFaceRaster1(Int_t *icodes, Float_t *xyz, Int_t np, Int_t *iface, Float_t *tt)
{
//*-*-*-*-*-*-*Draw face - 1st variant for "RASTER SCREEN" algorithm*-*-*-*
//*-* ===================================================== *
//*-* *
//*-* Function: Draw face - 1st variant for "RASTER SCREEN" algorithm *
//*-* (draw face with level lines) *
//*-* *
//*-* References: FindLevelLines, WCtoNDC, *
//*-* FindVisibleLine, FillPolygonBorder *
//*-* *
//*-* Input: ICODES(*) - set of codes for the line (not used) *
//*-* ICODES(1) - IX *
//*-* ICODES(2) - IY *
//*-* XYZ(3,*) - coordinates of nodes *
//*-* NP - number of nodes *
//*-* IFACE(NP) - face *
//*-* TT(NP) - additional function defined on this face *
//*-* (not used in this routine) *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Float_t xdel, ydel;
Int_t i, k, i1, i2, il, it;
Float_t x[2], y[2];
Float_t p1[3], p2[3], p3[36] /* was [3][12] */;
Float_t pp[24] /* was [2][12] */;
TView *view = gPad->GetView(); //Get current view
if(!view) return; //Check if `view` is valid!
//*-*- C O P Y P O I N T S T O A R R A Y
/* Parameter adjustments */
--tt;
--iface;
xyz -= 4;
--icodes;
for (i = 1; i <= np; ++i) {
k = iface[i];
if (k < 0) k = -k;
p3[i*3 - 3] = xyz[k*3 + 1];
p3[i*3 - 2] = xyz[k*3 + 2];
p3[i*3 - 1] = xyz[k*3 + 3];
view->WCtoNDC(&p3[i*3 - 3], &pp[2*i - 2]);
}
//*-*- F I N D L E V E L L I N E S
FindLevelLines(np, p3, &tt[1]);
//*-*- D R A W L E V E L L I N E S
SetLineStyle(3);
TAttLine::Modify();
for (il = 1; il <= fNlines; ++il) {
view->WCtoNDC(&fPlines[(2*il + 1)*3 - 9], p1);
view->WCtoNDC(&fPlines[(2*il + 2)*3 - 9], p2);
FindVisibleLine(p1, p2, 100, fNT, fT);
xdel = p2[0] - p1[0];
ydel = p2[1] - p1[1];
for (it = 1; it <= fNT; ++it) {
x[0] = p1[0] + xdel*fT[2*it - 2];
y[0] = p1[1] + ydel*fT[2*it - 2];
x[1] = p1[0] + xdel*fT[2*it - 1];
y[1] = p1[1] + ydel*fT[2*it - 1];
gPad->PaintPolyLine(2, x, y);
}
}
//*-*- D R A W F A C E
SetLineStyle(1);
TAttLine::Modify();
for (i = 1; i <= np; ++i) {
if (iface[i] < 0) continue;
i1 = i;
i2 = i + 1;
if (i == np) i2 = 1;
FindVisibleLine(&pp[2*i1 - 2], &pp[2*i2 - 2], 100, fNT, fT);
xdel = pp[2*i2 - 2] - pp[2*i1 - 2];
ydel = pp[2*i2 - 1] - pp[2*i1 - 1];
for (it = 1; it <= fNT; ++it) {
x[0] = pp[2*i1 - 2] + xdel*fT[2*it - 2];
y[0] = pp[2*i1 - 1] + ydel*fT[2*it - 2];
x[1] = pp[2*i1 - 2] + xdel*fT[2*it - 1];
y[1] = pp[2*i1 - 1] + ydel*fT[2*it - 1];
gPad->PaintPolyLine(2, x, y);
}
}
//*-*- M O D I F Y S C R E E N
FillPolygonBorder(np, pp);
}
//______________________________________________________________________________
void TLego::DrawFaceRaster2(Int_t *icodes, Float_t *xyz, Int_t np, Int_t *iface, Float_t *tt)
{
//*-*-*-*-*-*Draw face - 2nd variant for "RASTER SCREEN" algorithm*-*-*-*-*
//*-* ===================================================== *
//*-* *
//*-* Function: Draw face - 2nd variant for "RASTER SCREEN" algorithm *
//*-* (draw face for stacked lego plot) *
//*-* *
//*-* References: WCtoNDC, FindVisibleLine, FillPolygonBorder *
//*-* *
//*-* Input: ICODES(*) - set of codes for the line (not used) *
//*-* ICODES(1) - IX *
//*-* ICODES(2) - IY *
//*-* ICODES(3) - line code (N of lego) *
//*-* XYZ(3,*) - coordinates of nodes *
//*-* NP - number of nodes *
//*-* IFACE(NP) - face *
//*-* TT(NP) - additional function defined on this face *
//*-* (not used in this routine) *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Float_t xdel, ydel;
Int_t i, k, icol, i1, i2, it;
Float_t p[3], x[2], y[2];
Float_t pp[24] /* was [2][12] */;
TView *view = gPad->GetView(); //Get current view
if(!view) return; //Check if `view` is valid!
//*-*- C O P Y P O I N T S T O A R R A Y
/* Parameter adjustments */
--tt;
--iface;
xyz -= 4;
--icodes;
for (i = 1; i <= np; ++i) {
k = iface[i];
if (k < 0) k = -k;
view->WCtoNDC(&xyz[k*3 + 1], p);
pp[2*i - 2] = p[0];
pp[2*i - 1] = p[1];
}
//*-*- D R A W F A C E
icol = icodes[3];
if (icol) SetLineColor(fColorMain[icol - 1]);
else SetLineColor(1);
TAttLine::Modify();
for (i = 1; i <= np; ++i) {
if (iface[i] < 0) continue;
i1 = i;
i2 = i + 1;
if (i == np) i2 = 1;
FindVisibleLine(&pp[2*i1 - 2], &pp[2*i2 - 2], 100, fNT, fT);
xdel = pp[2*i2 - 2] - pp[2*i1 - 2];
ydel = pp[2*i2 - 1] - pp[2*i1 - 1];
for (it = 1; it <= fNT; ++it) {
x[0] = pp[2*i1 - 2] + xdel*fT[2*it - 2];
y[0] = pp[2*i1 - 1] + ydel*fT[2*it - 2];
x[1] = pp[2*i1 - 2] + xdel*fT[2*it - 1];
y[1] = pp[2*i1 - 1] + ydel*fT[2*it - 1];
gPad->PaintPolyLine(2, x, y);
}
}
//*-*- M O D I F Y R A S T E R S C R E E N
FillPolygonBorder(np, pp);
}
//______________________________________________________________________________
void TLego::FillPolygon(Int_t n, Float_t *p, Float_t *f)
{
//*-*-*-*-*-*-*-*Fill polygon with function values at vertexes*-*-*-*-*-*-*
//*-* ============================================= *
//*-* *
//*-* Input: N - number of vertexes *
//*-* P(3,*) - polygon *
//*-* F(*) - function values at nodes *
//*-* *
//*-* Errors: - illegal number of vertexes in polygon *
//*-* - illegal call of FillPolygon: no levels *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Int_t ilev, i, k, icol, i1, i2, nl, np;
Float_t fmin, fmax;
Float_t x[12], y[12], f1, f2;
Float_t p3[36] /* was [3][12] */;
Float_t funmin, funmax;
/* Parameter adjustments */
--f;
p -= 4;
if (n < 3) {
Error("FillPolygon", "illegal number of vertices in polygon (%d)", n);
return;
}
if (fNlevel == 0) {
// Error("FillPolygon", "illegal call of FillPolygon: no levels");
return;
}
np = n;
nl = fNlevel;
if (nl < 0) nl = -nl;
fmin = f[1];
fmax = f[1];
for (i = 2; i <= np; ++i) {
if (fmin > f[i]) fmin = f[i];
if (fmax < f[i]) fmax = f[i];
}
funmin = fFunLevel[0] - 1;
if (fmin < funmin) funmin = fmin - 1;
funmax = fFunLevel[nl - 1] + 1;
if (fmax > funmax) funmax = fmax + 1;
//*-*- F I N D A N D D R A W S U B P O L Y G O N S
f2 = funmin;
for (ilev = 1; ilev <= nl+1; ++ilev) {
//*-*- S E T L E V E L L I M I T S
f1 = f2;
if (ilev == nl + 1) f2 = funmax;
else f2 = fFunLevel[ilev - 1];
if (fmax < f1) return;
if (fmin > f2) continue;
//*-*- F I N D S U B P O L Y G O N
k = 0;
for (i = 1; i <= np; ++i) {
i1 = i;
i2 = i + 1;
if (i == np) i2 = 1;
FindPartEdge(&p[i1*3 + 1], &p[i2*3 + 1], f[i1], f[i2], f1, f2, k, p3);
}
//*-*- D R A W S U B P O L Y G O N
if (k < 3) continue;
for (i = 1; i <= k; ++i) {
x[i - 1] = p3[i*3 - 3];
y[i - 1] = p3[i*3 - 2];
}
icol = fColorLevel[ilev - 1];
SetFillColor(icol);
SetFillStyle(1001);
TAttFill::Modify();
gPad->PaintFillArea(k, x, y);
}
}
//______________________________________________________________________________
void TLego::FillPolygonBorder(Int_t nn, Float_t *xy)
{
//*-*-*-*-*-*-*Fill a polygon including border ("RASTER SCREEN")*-*-*-*-*-*
//*-* ================================================= *
//*-* *
//*-* Input: NN - number of polygon nodes *
//*-* XY(2,*) - polygon nodes *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Int_t kbit, nbit, step, ymin, ymax, test[12], xcur[12], xnex[12],
i, j, k, n, ibase, t, x, y, xscan[24] /* was [2][12] */,
yscan, x1[14], y1[14], x2[12], y2[12], ib, nb, dx, dy, iw, nx, xx,
yy, signdx, nstart, xx1, xx2, nxa, nxb;
//*-*- T R A N S F E R T O S C R E E N C O O R D I N A T E S
/* Parameter adjustments */
xy -= 3;
if (fIfrast) return;
n = nn;
for (i = 1; i <= n; ++i) {
x1[i - 1] = Int_t(fNxrast*((xy[2*i + 1] - fXrast) /fDXrast) - 0.01);
y1[i - 1] = Int_t(fNyrast*((xy[2*i + 2] - fYrast) /fDYrast) - 0.01);
}
x1[n] = x1[0];
y1[n] = y1[0];
//*-*- F I N D Y - M I N A N D Y - M A X
//*-*- S E T R I G H T E D G E O R I E N T A T I O N
ymin = y1[0];
ymax = y1[0];
for (i = 1; i <= n; ++i) {
if (ymin > y1[i - 1]) ymin = y1[i - 1];
if (ymax < y1[i - 1]) ymax = y1[i - 1];
if (y1[i - 1] <= y1[i]) {x2[i - 1] = x1[i]; y2[i - 1] = y1[i];}
else {
x2[i - 1] = x1[i - 1];
y2[i - 1] = y1[i - 1];
x1[i - 1] = x1[i];
y1[i - 1] = y1[i];
}
}
if (ymin >= fNyrast) return;
if (ymax < 0) return;
if (ymax >= fNyrast) ymax = fNyrast - 1;
//*-*- S O R T L I N E S
for (i = 1; i < n; ++i) {
if (y1[i] >= y1[i - 1]) continue;
y = y1[i];
k = 1;
for (j = i - 1; j >= 1; --j) {
if (y < y1[j - 1]) continue;
k = j + 1;
break;
}
x = x1[i];
xx = x2[i];
yy = y2[i];
for (j = i; j >= k; --j) {
x1[j] = x1[j - 1];
y1[j] = y1[j - 1];
x2[j] = x2[j - 1];
y2[j] = y2[j - 1];
}
x1[k - 1] = x;
y1[k - 1] = y;
x2[k - 1] = xx;
y2[k - 1] = yy;
}
//*-*- S E T I N I T I A L V A L U E S
for (i = 1; i <= n; ++i) {
xcur[i - 1] = x1[i - 1];
dy = y2[i - 1] - y1[i - 1];
dx = x2[i - 1] - x1[i - 1];
signdx = 1;
if (dx < 0) signdx = -1;
if (dx < 0) dx = -dx;
if (dx <= dy) {
t = -(dy + 1) / 2 + dx;
if (t < 0) {
test[i - 1] = t;
xnex[i - 1] = xcur[i - 1];
} else {
test[i - 1] = t - dy;
xnex[i - 1] = xcur[i - 1] + signdx;
}
} else if (dy != 0) {
step = (dx - 1) / (dy + dy) + 1;
test[i - 1] = step*dy - (dx + 1) / 2 - dx;
xnex[i - 1] = xcur[i - 1] + signdx*step;
}
}
//*-*- L O O P O N S C A N L I N E S
nstart = 1;
for (yscan = ymin; yscan <= ymax; ++yscan) {
nx = 0;
nxa = 0;
nxb = 13;
for (i = nstart; i <= n; ++i) {
if (y1[i - 1] > yscan) goto L500;
if (y2[i - 1] <= yscan) {
if (i == nstart) ++nstart;
if (y2[i - 1] != yscan)continue;
--nxb;
if (x2[i - 1] >= xcur[i - 1]) {
xscan[2*nxb - 2] = xcur[i - 1];
xscan[2*nxb - 1] = x2[i - 1];
} else {
xscan[2*nxb - 2] = x2[i - 1];
xscan[2*nxb - 1] = xcur[i - 1];
}
continue;
}
//*-*- S T O R E C U R R E N T X
//*-*- P R E P A R E X F O R N E X T S C A N - L I N E
++nxa;
dy = y2[i - 1] - y1[i - 1];
dx = x2[i - 1] - x1[i - 1];
if (dx >= 0) {
signdx = 1;
xscan[2*nxa - 2] = xcur[i - 1];
xscan[2*nxa - 1] = xnex[i - 1];
if (xscan[2*nxa - 2] != xscan[2*nxa - 1]) {
--xscan[2*nxa - 1];
}
} else {
dx = -dx;
signdx = -1;
xscan[2*nxa - 2] = xnex[i - 1];
xscan[2*nxa - 1] = xcur[i - 1];
if (xscan[2*nxa - 2] != xscan[2*nxa - 1]) {
++xscan[2*nxa - 2];
}
}
xcur[i - 1] = xnex[i - 1];
if (dx <= dy) {
test[i - 1] += dx;
if (test[i - 1] < 0) continue;
test[i - 1] -= dy;
xnex[i - 1] += signdx;
continue;
}
step = dx / dy;
t = test[i - 1] + step*dy;
if (t >= 0) {
test[i - 1] = t - dx;
xnex[i - 1] += signdx*step;
} else {
test[i - 1] = t + dy - dx;
xnex[i - 1] += signdx*(step + 1);
}
}
//*-*- S O R T P O I N T S A L O N G X
L500:
if (yscan < 0) continue;
ibase = yscan*fNxrast;
if (nxa >= 2) {
for (i = 1; i < nxa; ++i) {
for (j = i; j >= 1; --j) {
if (xscan[2*j] >= xscan[2*j - 2]) continue;
x = xscan[2*j];
xscan[2*j] = xscan[2*j - 2];
xscan[2*j - 2] = x;
x = xscan[2*j - 1];
xscan[2*j + 1] = xscan[2*j - 1];
xscan[2*j - 1] = x;
}
}
for (i = 1; i <= nxa; i += 2) {
++nx;
xscan[2*nx - 2] = xscan[2*i - 2];
x = xscan[2*i + 1];
if (xscan[2*i - 1] > x) x = xscan[2*i - 1];
xscan[2*nx - 1] = x;
}
}
if (nxb <= 12) {
for (i = nxb; i <= 12; ++i) {
++nx;
xscan[2*nx - 2] = xscan[2*i - 2];
xscan[2*nx - 1] = xscan[2*i - 1];
}
}
//*-*- C O N C A T E N A T E A N D F I L L
while (nx) {
xx1 = xscan[2*nx - 2];
xx2 = xscan[2*nx - 1];
--nx;
k = 1;
while (k <= nx) {
if ((xscan[2*k - 2] <= xx2 + 1) && (xscan[2*k - 1] >= xx1 - 1)) {
if (xscan[2*k - 2] < xx1) xx1 = xscan[2*k - 2];
if (xscan[2*k - 1] > xx2) xx2 = xscan[2*k - 1];
xscan[2*k - 2] = xscan[2*nx - 2];
xscan[2*k - 1] = xscan[2*nx - 1];
--nx;
} else ++k;
}
if (xx1 < 0) xx1 = 0;
if (xx2 >= fNxrast) xx2 = fNxrast - 1;
nbit = xx2 - xx1 + 1;
kbit = ibase + xx1;
iw = kbit / 30;
ib = kbit - iw*30 + 1;
iw = iw + 1;
nb = 30 - ib + 1;
if (nb > nbit) nb = nbit;
fRaster[iw - 1] = fRaster[iw - 1] | fMask[fJmask[nb - 1] + ib - 1];
nbit -= nb;
if (nbit) {
while(nbit > 30) {
fRaster[iw] = fMask[464];
++iw;
nbit += -30;
}
fRaster[iw] = fRaster[iw] | fMask[fJmask[nbit - 1]];
++iw;
}
}
}
}
//______________________________________________________________________________
void TLego::FindLevelLines(Int_t np, Float_t *f, Float_t *t)
{
//*-*-*-*-*-*-*-*-*-*-*-*Find level lines for face*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ========================= *
//*-* *
//*-* Input: NP - number of nodes *
//*-* F(3,NP) - face *
//*-* T(NP) - additional function *
//*-* *
//*-* Error: number of points for line not equal 2 *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Int_t i, k, i1, i2, il, nl;
Float_t tmin, tmax, d1, d2;
/* Parameter adjustments */
--t;
f -= 4;
/* Function Body */
fNlines = 0;
if (fNlevel == 0) return;
nl = fNlevel;
if (nl < 0) nl = -nl;
//*-*- F I N D Tmin A N D Tmax
tmin = t[1];
tmax = t[1];
for (i = 2; i <= np; ++i) {
if (t[i] < tmin) tmin = t[i];
if (t[i] > tmax) tmax = t[i];
}
if (tmin >= fFunLevel[nl - 1]) return;
if (tmax <= fFunLevel[0]) return;
//*-*- F I N D L E V E L S L I N E S
for (il = 1; il <= nl; ++il) {
if (tmin >= fFunLevel[il - 1]) continue;
if (tmax <= fFunLevel[il - 1]) return;
if (fNlines >= 200) return;
++fNlines;
fLevelLine[fNlines - 1] = il;
k = 0;
for (i = 1; i <= np; ++i) {
i1 = i;
i2 = i + 1;
if (i == np) i2 = 1;
d1 = t[i1] - fFunLevel[il - 1];
d2 = t[i2] - fFunLevel[il - 1];
if (d1) {
if (d1*d2 < 0) goto L320;
continue;
}
++k;
fPlines[(k + 2*fNlines)*3 - 9] = f[i1*3 + 1];
fPlines[(k + 2*fNlines)*3 - 8] = f[i1*3 + 2];
fPlines[(k + 2*fNlines)*3 - 7] = f[i1*3 + 3];
if (k == 1) continue;
goto L340;
L320:
++k;
d1 /= t[i2] - t[i1];
d2 /= t[i2] - t[i1];
fPlines[(k + 2*fNlines)*3 - 9] = d2*f[i1*3 + 1] - d1*f[i2*3 + 1];
fPlines[(k + 2*fNlines)*3 - 8] = d2*f[i1*3 + 2] - d1*f[i2*3 + 2];
fPlines[(k + 2*fNlines)*3 - 7] = d2*f[i1*3 + 3] - d1*f[i2*3 + 3];
if (k != 1) goto L340;
}
if (k != 2) {
Error("FindLevelLines", "number of points for line not equal 2");
--fNlines;
}
L340:
if (il < 0) return;
}
}
//______________________________________________________________________________
void TLego::FindPartEdge(Float_t *p1, Float_t *p2, Float_t f1, Float_t f2, Float_t fmin, Float_t fmax, Int_t &kpp, Float_t *pp)
{
//*-*-*-*-*-*-*-*-*-*-*-*-* Find part of edge *-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ================= *
//*-* *
//*-* Function: Find part of edge where function defined on this edge *
//*-* has value from FMIN to FMAX *
//*-* *
//*-* Input: P1(3) - 1st point *
//*-* P2(3) - 2nd point *
//*-* F1 - function value at 1st point *
//*-* F2 - function value at 2nd point *
//*-* FMIN - min value of layer *
//*-* FMAX - max value of layer *
//*-* *
//*-* Output: KPP - current number of point *
//*-* PP(3,*) - coordinates of new face *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Float_t d1, d2;
Int_t k1, k2, kk;
/* Parameter adjustments */
pp -= 4;
--p2;
--p1;
k1 = 0;
if (f1 < fmin) k1 = -2;
if (f1 == fmin) k1 = -1;
if (f1 == fmax) k1 = 1;
if (f1 > fmax) k1 = 2;
k2 = 0;
if (f2 < fmin) k2 = -2;
if (f2 == fmin) k2 = -1;
if (f2 == fmax) k2 = 1;
if (f2 > fmax) k2 = 2;
kk = (k1 + 2)*5 + (k2 + 2) + 1;
//*-*- K2: -2 -1 0 +1 +2
//*-*- K1: -2 -1 0 +1 +2
switch ((int)kk) {
case 1: return;
case 2: return;
case 3: goto L200;
case 4: goto L200;
case 5: goto L600;
case 6: goto L100;
case 7: goto L100;
case 8: goto L100;
case 9: goto L100;
case 10: goto L500;
case 11: goto L400;
case 12: goto L100;
case 13: goto L100;
case 14: goto L100;
case 15: goto L500;
case 16: goto L400;
case 17: goto L100;
case 18: goto L100;
case 19: goto L100;
case 20: goto L100;
case 21: goto L700;
case 22: goto L300;
case 23: goto L300;
case 24: return;
case 25: return;
}
//*-*- 1 - S T P O I N T
L100:
++kpp;
pp[kpp*3 + 1] = p1[1];
pp[kpp*3 + 2] = p1[2];
pp[kpp*3 + 3] = p1[3];
return;
//*-*- I N T E R S E C T I O N W I T H Fmin
L200:
++kpp;
d1 = (fmin - f1) / (f1 - f2);
d2 = (fmin - f2) / (f1 - f2);
pp[kpp*3 + 1] = d2*p1[1] - d1*p2[1];
pp[kpp*3 + 2] = d2*p1[2] - d1*p2[2];
pp[kpp*3 + 3] = d2*p1[3] - d1*p2[3];
return;
//*-*- I N T E R S E C T I O N W I T H Fmax
L300:
++kpp;
d1 = (fmax - f1) / (f1 - f2);
d2 = (fmax - f2) / (f1 - f2);
pp[kpp*3 + 1] = d2*p1[1] - d1*p2[1];
pp[kpp*3 + 2] = d2*p1[2] - d1*p2[2];
pp[kpp*3 + 3] = d2*p1[3] - d1*p2[3];
return;
//*-*- 1 - S T P O I N T, I N T E R S E C T I O N WITH Fmin
L400:
++kpp;
pp[kpp*3 + 1] = p1[1];
pp[kpp*3 + 2] = p1[2];
pp[kpp*3 + 3] = p1[3];
++kpp;
d1 = (fmin - f1) / (f1 - f2);
d2 = (fmin - f2) / (f1 - f2);
pp[kpp*3 + 1] = d2*p1[1] - d1*p2[1];
pp[kpp*3 + 2] = d2*p1[2] - d1*p2[2];
pp[kpp*3 + 3] = d2*p1[3] - d1*p2[3];
return;
//*-*- 1 - S T P O I N T, I N T E R S E C T I O N WITH Fmax
L500:
++kpp;
pp[kpp*3 + 1] = p1[1];
pp[kpp*3 + 2] = p1[2];
pp[kpp*3 + 3] = p1[3];
++kpp;
d1 = (fmax - f1) / (f1 - f2);
d2 = (fmax - f2) / (f1 - f2);
pp[kpp*3 + 1] = d2*p1[1] - d1*p2[1];
pp[kpp*3 + 2] = d2*p1[2] - d1*p2[2];
pp[kpp*3 + 3] = d2*p1[3] - d1*p2[3];
return;
//*-*- I N T E R S E C T I O N W I T H Fmin, Fmax
L600:
++kpp;
d1 = (fmin - f1) / (f1 - f2);
d2 = (fmin - f2) / (f1 - f2);
pp[kpp*3 + 1] = d2*p1[1] - d1*p2[1];
pp[kpp*3 + 2] = d2*p1[2] - d1*p2[2];
pp[kpp*3 + 3] = d2*p1[3] - d1*p2[3];
++kpp;
d1 = (fmax - f1) / (f1 - f2);
d2 = (fmax - f2) / (f1 - f2);
pp[kpp*3 + 1] = d2*p1[1] - d1*p2[1];
pp[kpp*3 + 2] = d2*p1[2] - d1*p2[2];
pp[kpp*3 + 3] = d2*p1[3] - d1*p2[3];
return;
//*-*- I N T E R S E C T I O N W I T H Fmax, Fmin
L700:
++kpp;
d1 = (fmax - f1) / (f1 - f2);
d2 = (fmax - f2) / (f1 - f2);
pp[kpp*3 + 1] = d2*p1[1] - d1*p2[1];
pp[kpp*3 + 2] = d2*p1[2] - d1*p2[2];
pp[kpp*3 + 3] = d2*p1[3] - d1*p2[3];
++kpp;
d1 = (fmin - f1) / (f1 - f2);
d2 = (fmin - f2) / (f1 - f2);
pp[kpp*3 + 1] = d2*p1[1] - d1*p2[1];
pp[kpp*3 + 2] = d2*p1[2] - d1*p2[2];
pp[kpp*3 + 3] = d2*p1[3] - d1*p2[3];
}
//______________________________________________________________________________
void TLego::FindVisibleDraw(Float_t *r1, Float_t *r2)
{
//*-*-*-*-*-*-*-*-*Find visible parts of line (draw line)-*-*-*-*-*-*-*-*-*
//*-* ====================================== *
//*-* *
//*-* Input: R1(3) - 1-st point of the line *
//*-* R2(3) - 2-nd point of the line *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Float_t yy1u, yy2u;
Int_t i, icase, i1, i2, icase1, icase2, iv, ifback;
Float_t x1, x2, y1, y2, z1, z2, dd, di;
Float_t dt, dy;
Float_t tt, uu, ww, yy, yy1, yy2, yy1d, yy2d;
Float_t *tn = 0;
const Float_t kEpsil = 1.e-6;
/* Parameter adjustments */
--r2;
--r1;
if(gPad->GetView()) {
tn = gPad->GetView()->GetTN();
x1 = tn[0]*r1[1] + tn[1]*r1[2] + tn[2]*r1[3] + tn[3];
x2 = tn[0]*r2[1] + tn[1]*r2[2] + tn[2]*r2[3] + tn[3];
y1 = tn[4]*r1[1] + tn[5]*r1[2] + tn[6]*r1[3] + tn[7];
y2 = tn[4]*r2[1] + tn[5]*r2[2] + tn[6]*r2[3] + tn[7];
z1 = tn[8]*r1[1] + tn[9]*r1[2] + tn[10]*r1[3] + tn[11];
z2 = tn[8]*r2[1] + tn[9]*r2[2] + tn[10]*r2[3] + tn[11];
}
else {
Error("FindVisibleDraw", "no TView in current pad");
return;
}
ifback = 0;
if (x1 >= x2) {
ifback = 1;
ww = x1;
x1 = x2;
x2 = ww;
ww = y1;
y1 = y2;
y2 = ww;
ww = z1;
z1 = z2;
z2 = ww;
}
fNT = 0;
i1 = Int_t((x1 - fX0) / fDX) + 15;
i2 = Int_t((x2 - fX0) / fDX) + 15;
x1 = fX0 + (i1 - 1)*fDX;
x2 = fX0 + (i2 - 1)*fDX;
if (i1 != i2) {
//*-*- F I N D V I S I B L E P A R T S O F T H E L I N E
di = (Float_t) (i2 - i1);
dy = (y2 - y1) / di;
dt = 1 / di;
iv = -1;
for (i = i1; i <= i2 - 1; ++i) {
yy1 = y1 + dy*(i - i1);
yy2 = yy1 + dy;
yy1u = yy1 - fU[2*i - 2];
yy1d = yy1 - fD[2*i - 2];
yy2u = yy2 - fU[2*i - 1];
yy2d = yy2 - fD[2*i - 1];
tt = dt*(i - i1);
//*-*- A N A L I Z E L E F T S I D E
icase1 = 1;
if (yy1u > kEpsil) icase1 = 0;
if (yy1d < -kEpsil) icase1 = 2;
if ((icase1 == 0 || icase1 == 2) && iv <= 0) {
iv = 1;
++fNT;
fT[2*fNT - 2] = tt;
}
if (icase1 == 1 && iv >= 0) {
iv = -1;
fT[2*fNT - 1] = tt;
}
//*-*- A N A L I Z E R I G H T S I D E
icase2 = 1;
if (yy2u > kEpsil) icase2 = 0;
if (yy2d < -kEpsil) icase2 = 2;
icase = icase1*3 + icase2;
if (icase == 1) {
iv = -1;
fT[2*fNT - 1] = tt + dt*(yy1u / (yy1u - yy2u));
}
if (icase == 2) {
fT[2*fNT - 1] = tt + dt*(yy1u / (yy1u - yy2u));
++fNT;
fT[2*fNT - 2] = tt + dt*(yy1d / (yy1d - yy2d));
}
if (icase == 3) {
iv = 1;
++fNT;
fT[2*fNT - 2] = tt + dt*(yy1u / (yy1u - yy2u));
}
if (icase == 5) {
iv = 1;
++fNT;
fT[2*fNT - 2] = tt + dt*(yy1d / (yy1d - yy2d));
}
if (icase == 6) {
fT[2*fNT - 1] = tt + dt*(yy1d / (yy1d - yy2d));
++fNT;
fT[2*fNT - 2] = tt + dt*(yy1u / (yy1u - yy2u));
}
if (icase == 7) {
iv = -1;
fT[2*fNT - 1] = tt + dt*(yy1d / (yy1d - yy2d));
}
if (fNT + 1 >= 100) break;
}
if (iv > 0) fT[2*fNT - 1] = 1;
} else {
//*-*- V E R T I C A L L I N E
fNT = 1;
fT[0] = 0;
fT[1] = 1;
if (y2 <= y1) {
if (y2 == y1) { fNT = 0; return;}
ifback = 1 - ifback;
yy = y1;
y1 = y2;
y2 = yy;
}
uu = fU[2*i1 - 2];
dd = fD[2*i1 - 2];
if (i1 != 1) {
if (uu < fU[2*i1 - 3]) uu = fU[2*i1 - 3];
if (dd > fD[2*i1 - 3]) dd = fD[2*i1 - 3];
}
//*-*- F I N D V I S I B L E P A R T O F L I N E
if (y1 < uu && y2 > dd) {
if (y1 >= dd && y2 <= uu) {fNT = 0; return;}
fNT = 0;
if (dd > y1) {
++fNT;
fT[2*fNT - 2] = 0;
fT[2*fNT - 1] = (dd - y1) / (y2 - y1);
}
if (uu < y2) {
++fNT;
fT[2*fNT - 2] = (uu - y1) / (y2 - y1);
fT[2*fNT - 1] = 1;
}
}
}
if (ifback == 0) return;
if (fNT == 0) return;
for (i = 1; i <= fNT; ++i) {
fT[2*i - 2] = 1 - fT[2*i - 2];
fT[2*i - 1] = 1 - fT[2*i - 1];
}
}
//______________________________________________________________________________
void TLego::FindVisibleLine(Float_t *p1, Float_t *p2, Int_t ntmax, Int_t &nt, Float_t *t)
{
//*-*-*-*-*-*-*-*Find visible part of a line ("RASTER SCREEN")*-*-*-*-*-*-*
//*-* ============================================= *
//*-* *
//*-* Input: P1(2) - 1st point of the line *
//*-* P2(2) - 2nd point of the line *
//*-* NTMAX - max allowed number of visible segments *
//*-* *
//*-* Output: NT - number of visible segments of the line *
//*-* T(2,*) - visible segments *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Float_t ddtt;
Float_t tcur;
Int_t i, incrx, ivis, x1, y1, x2, y2, ib, kb, dx, dy, iw, ix, iy, ifinve, dx2, dy2;
Float_t t1, t2;
Float_t dt;
Float_t tt;
/* Parameter adjustments */
t -= 3;
--p2;
--p1;
if (fIfrast) {
nt = 1;
t[3] = 0;
t[4] = 1;
return;
}
x1 = Int_t(fNxrast*((p1[1] - fXrast) / fDXrast) - 0.01);
y1 = Int_t(fNyrast*((p1[2] - fYrast) / fDYrast) - 0.01);
x2 = Int_t(fNxrast*((p2[1] - fXrast) / fDXrast) - 0.01);
y2 = Int_t(fNyrast*((p2[2] - fYrast) / fDYrast) - 0.01);
ifinve = 0;
if (y1 > y2) {
ifinve = 1;
iw = x1;
x1 = x2;
x2 = iw;
iw = y1;
y1 = y2;
y2 = iw;
}
nt = 0;
ivis = 0;
if (y1 >= fNyrast) return;
if (y2 < 0) return;
if (x1 >= fNxrast && x2 >= fNxrast) return;
if (x1 < 0 && x2 < 0) return;
//*-*- S E T I N I T I A L V A L U E S
incrx = 1;
dx = x2 - x1;
if (dx < 0) {
dx = -dx;
incrx = -1;
}
dy = y2 - y1;
dx2 = dx + dx;
dy2 = dy + dy;
if (dy > dx) goto L200;
//*-*- D X . G T . D Y
dt = 1 / (dx + 1);
ddtt = dt*(float).5;
tcur = -(Double_t)dt;
tt = (Float_t) (-(dx + dy2));
iy = y1;
kb = iy*fNxrast + x1 - incrx;
for (ix = x1; incrx < 0 ? ix >= x2 : ix <= x2; ix += incrx) {
kb += incrx;
tcur += dt;
tt += dy2;
if (tt >= 0) {
++iy;
tt -= dx2;
kb += fNxrast;
}
if (iy < 0) goto L110;
if (iy >= fNyrast) goto L110;
if (ix < 0) goto L110;
if (ix >= fNxrast) goto L110;
iw = kb / 30;
ib = kb - iw*30 + 1;
if (fRaster[iw] & fMask[ib - 1]) goto L110;
if (ivis > 0) continue;
ivis = 1;
++nt;
t[2*nt + 1] = tcur;
continue;
L110:
if (ivis == 0) continue;
ivis = 0;
t[2*nt + 2] = tcur;
if (nt == ntmax) goto L300;
}
if (ivis > 0) t[2*nt + 2] = tcur + dt + ddtt;
goto L300;
//*-*- D Y . G T . D X
L200:
dt = 1 / (dy + 1);
ddtt = dt*(float).5;
tcur = -(Double_t)dt;
tt = (Float_t) (-(dy + dx2));
ix = x1;
if (y2 >= fNyrast) y2 = fNyrast - 1;
kb = (y1 - 1)*fNxrast + ix;
for (iy = y1; iy <= y2; ++iy) {
kb += fNxrast;
tcur += dt;
tt += dx2;
if (tt >= 0) {
ix += incrx;
tt -= dy2;
kb += incrx;
}
if (iy < 0) goto L210;
if (ix < 0) goto L210;
if (ix >= fNxrast) goto L210;
iw = kb / 30;
ib = kb - iw*30 + 1;
if (fRaster[iw] & fMask[ib - 1]) goto L210;
if (ivis > 0) continue;
ivis = 1;
++nt;
t[2*nt + 1] = tcur;
continue;
L210:
if (ivis == 0) continue;
ivis = 0;
t[2*nt + 2] = tcur;
if (nt == ntmax) goto L300;
}
if (ivis > 0) t[2*nt + 2] = tcur + dt;
//*-*- C H E C K D I R E C T I O N O F P A R A M E T E R
L300:
if (nt == 0) return;
dt *= 11;
if (t[3] <= dt) t[3] = 0;
if (t[2*nt + 2] >= 1 - dt) t[2*nt + 2] = 1;
if (ifinve == 0) return;
for (i = 1; i <= nt; ++i) {
t1 = t[2*i + 1];
t2 = t[2*i + 2];
t[2*i + 1] = 1 - t2;
t[2*i + 2] = 1 - t1;
}
}
//______________________________________________________________________________
void TLego::FrontBox(Float_t ang)
{
//*-*-*-*-*-*-*-*Draw forward faces of surrounding box & axes-*-*-*-*-*-*-*
//*-* ============================================ *
//*-* *
//*-* Function: Draw forward faces of surrounding box & axes *
//*-* *
//*-* References: AxisVertex, Gaxis *
//*-* *
//*-* Input ANG - angle between X and Y axis *
//*-* *
//*-* DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing *
//*-* ICODES(*) - set of codes for this face *
//*-* NP - number of nodes in face *
//*-* IFACE(NP) - face *
//*-* T(NP) - additional function *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
/* Initialized data */
static Int_t iface1[4] = { 1,2,6,5 };
static Int_t iface2[4] = { 2,3,7,6 };
Double_t cosa, sina;
Float_t r[24] /* was [3][8] */, av[24] /* was [3][8] */;
Int_t icodes[3];
Float_t fdummy[1];
Int_t i, ix1, ix2, iy1, iy2, iz1, iz2;
TView *view = 0;
if(gPad) {
view = gPad->GetView();
if(!view) {
Error("FrontBox", "no TView in current pad");
return;
}
}
cosa = TMath::Cos(kRad*ang);
sina = TMath::Sin(kRad*ang);
view->AxisVertex(ang, av, ix1, ix2, iy1, iy2, iz1, iz2);
for (i = 1; i <= 8; ++i) {
r[i*3 - 3] = av[i*3 - 3] + av[i*3 - 2] * cosa;
r[i*3 - 2] = av[i*3 - 2] * sina;
r[i*3 - 1] = av[i*3 - 1];
}
//*-*- D R A W F O R W A R D F A C E S
icodes[0] = 0;
icodes[1] = 0;
icodes[2] = 0;
(this->*fDrawFace)(icodes, r, 4, iface1, fdummy);
(this->*fDrawFace)(icodes, r, 4, iface2, fdummy);
}
//______________________________________________________________________________
void TLego::GouraudFunction(Int_t ia, Int_t ib, Float_t *face, Float_t *t)
{
//*-*-*-*-*-* Find part of surface with luminosity in the corners*-*-*-*-*-*
//*-* ===================================================
//*-*
//*-* This routine is used for Gouraud shading
//*-*
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Int_t iphi;
static Float_t f[108]; /* was [3][4][3][3] */
Int_t i, j, k;
Float_t r, s, x[36]; /* was [4][3][3] */
Float_t y[36]; /* was [4][3][3] */
Float_t z[36]; /* was [4][3][3] */
Int_t incrx[3], incry[3];
Float_t x1, x2, y1, y2, z1, z2, th, an[27]; /* was [3][3][3] */
Float_t bn[12]; /* was [3][2][2] */
Double_t rad;
Float_t phi;
Int_t ixt, iyt;
/* Parameter adjustments */
--t;
face -= 4;
iphi = 1;
rad = TMath::ATan(1) * (float)4 / (float)180;
//*-*- Find real cell indexes
ixt = ia + Hparam.xfirst - 1;
iyt = ib + Hparam.yfirst - 1;
//*-*- Find increments of neighboring cells
incrx[0] = -1;
incrx[1] = 0;
incrx[2] = 1;
if (ixt == 1) incrx[0] = 0;
if (ixt == Hparam.xlast - 1) incrx[2] = 0;
incry[0] = -1;
incry[1] = 0;
incry[2] = 1;
if (iyt == 1) incry[0] = 0;
if (iyt == Hparam.ylast - 1) incry[2] = 0;
//*-*- Find neighboring faces
Int_t i1, i2;
for (j = 1; j <= 3; ++j) {
for (i = 1; i <= 3; ++i) {
i1 = ia + incrx[i - 1];
i2 = ib + incry[j - 1];
SurfaceFunction(i1, i2, &f[((i + j*3 << 2) + 1)*3 - 51], &t[1]);
}
}
//*-*- Set face
for (k = 1; k <= 4; ++k) {
for (i = 1; i <= 3; ++i) {
face[i + k*3] = f[i + (k + 32)*3 - 52];
}
}
//*-*- Find coordinates and normales
for (j = 1; j <= 3; ++j) {
for (i = 1; i <= 3; ++i) {
for (k = 1; k <= 4; ++k) {
if (Hoption.System == kPOLAR) {
phi = f[iphi + (k + (i + j*3 << 2))*3 - 52]*rad;
r = f[3 - iphi + (k + (i + j*3 << 2))*3 - 52];
x[k + (i + j*3 << 2) - 17] = r * TMath::Cos(phi);
y[k + (i + j*3 << 2) - 17] = r * TMath::Sin(phi);
z[k + (i + j*3 << 2) - 17] = f[(k + (i + j*3 << 2))*3 - 49];
} else if (Hoption.System == kCYLINDRICAL) {
phi = f[iphi + (k + (i + j*3 << 2))*3 - 52]*rad;
r = f[(k + (i + j*3 << 2))*3 - 49];
x[k + (i + j*3 << 2) - 17] = r*TMath::Cos(phi);
y[k + (i + j*3 << 2) - 17] = r*TMath::Sin(phi);
z[k + (i + j*3 << 2) - 17] = f[3 - iphi + (k + (i + j*3 << 2))*3 - 52];
} else if (Hoption.System == kSPHERICAL) {
phi = f[iphi + (k + (i + j*3 << 2))*3 - 52]*rad;
th = f[3 - iphi + (k + (i + j*3 << 2))*3 - 52]*rad;
r = f[(k + (i + j*3 << 2))*3 - 49];
x[k + (i + j*3 << 2) - 17] = r*TMath::Sin(th)*TMath::Cos(phi);
y[k + (i + j*3 << 2) - 17] = r*TMath::Sin(th)*TMath::Sin(phi);
z[k + (i + j*3 << 2) - 17] = r*TMath::Cos(th);
} else if (Hoption.System == kRAPIDITY) {
phi = f[iphi + (k + (i + j*3 << 2))*3 - 52]*rad;
th = f[3 - iphi + (k + (i + j*3 << 2))*3 - 52]*rad;
r = f[(k + (i + j*3 << 2))*3 - 49];
x[k + (i + j*3 << 2) - 17] = r*TMath::Cos(phi);
y[k + (i + j*3 << 2) - 17] = r*TMath::Sin(phi);
z[k + (i + j*3 << 2) - 17] = r*TMath::Cos(th) / TMath::Sin(th);
} else {
x[k + (i + j*3 << 2) - 17] = f[(k + (i + j*3 << 2))*3 - 51];
y[k + (i + j*3 << 2) - 17] = f[(k + (i + j*3 << 2))*3 - 50];
z[k + (i + j*3 << 2) - 17] = f[(k + (i + j*3 << 2))*3 - 49];
}
}
x1 = x[(i + j*3 << 2) - 14] - x[(i + j*3 << 2) - 16];
x2 = x[(i + j*3 << 2) - 13] - x[(i + j*3 << 2) - 15];
y1 = y[(i + j*3 << 2) - 14] - y[(i + j*3 << 2) - 16];
y2 = y[(i + j*3 << 2) - 13] - y[(i + j*3 << 2) - 15];
z1 = z[(i + j*3 << 2) - 14] - z[(i + j*3 << 2) - 16];
z2 = z[(i + j*3 << 2) - 13] - z[(i + j*3 << 2) - 15];
an[(i + j*3)*3 - 12] = y1*z2 - y2*z1;
an[(i + j*3)*3 - 11] = z1*x2 - z2*x1;
an[(i + j*3)*3 - 10] = x1*y2 - x2*y1;
s = TMath::Sqrt(an[(i + j*3)*3 - 12]*an[(i + j*3)*3 - 12] + an[
(i + j*3)*3 - 11]*an[(i + j*3)*3 - 11] + an[(i
+ j*3)*3 - 10]*an[(i + j*3)*3 - 10]);
an[(i + j*3)*3 - 12] /= s;
an[(i + j*3)*3 - 11] /= s;
an[(i + j*3)*3 - 10] /= s;
}
}
//*-*- Find average normals
for (j = 1; j <= 2; ++j) {
for (i = 1; i <= 2; ++i) {
for (k = 1; k <= 3; ++k) {
bn[k + (i + 2*j)*3 - 10] = an[k + (i + j*3)*3 - 13]
+ an[k + (i + 1 + j*3)*3 - 13] + an[k + (i + 1 +
(j + 1)*3)*3 - 13] + an[k + (i + (j + 1)*3)*3 - 13];
}
}
}
//*-*- Set luminosity
gLego->Luminosity(bn, t[1]);
gLego->Luminosity(&bn[3], t[2]);
gLego->Luminosity(&bn[9], t[3]);
gLego->Luminosity(&bn[6], t[4]);
}
//______________________________________________________________________________
void TLego::InitMoveScreen(Float_t xmin, Float_t xmax)
{
//*-*-*-*-*-*-*-*-*-*-*Initialize "MOVING SCREEN" method*-*-*-*-*-*-*-*-*-*
//*-* ================================= *
//*-* *
//*-* Input: XMIN - left boundary *
//*-* XMAX - right boundary *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
fX0 = xmin;
fDX = (xmax - xmin) / 1000;
for (Int_t i = 1; i <= 1000; ++i) {
fU[2*i - 2] = (float)-999;
fU[2*i - 1] = (float)-999;
fD[2*i - 2] = (float)999;
fD[2*i - 1] = (float)999;
}
}
//______________________________________________________________________________
void TLego::InitRaster(Float_t xmin, Float_t ymin, Float_t xmax, Float_t ymax, Int_t nx, Int_t ny )
{
//*-*-*Initialize hidden lines removal algorithm (RASTER SCREEN)*-*-*-*-*-*
//*-* ========================================================= *
//*-* *
//*-* Input: XMIN - Xmin in the normalized coordinate system *
//*-* YMIN - Ymin in the normalized coordinate system *
//*-* XMAX - Xmax in the normalized coordinate system *
//*-* YMAX - Ymax in the normalized coordinate system *
//*-* NX - number of pixels along X *
//*-* NY - number of pixels along Y *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Int_t i, j, k, ib, nb;
fNxrast = nx;
fNyrast = ny;
fXrast = xmin;
fDXrast = xmax - xmin;
fYrast = ymin;
fDYrast = ymax - ymin;
//*-*- Create buffer for raster
Int_t buffersize = nx*ny/30 + 1;
fRaster = new Int_t[buffersize];
//*-*- S E T M A S K S
k = 0;
Int_t pow2 = 1;
for (i = 1; i <= 30; ++i) {
fJmask[i - 1] = k;
k = k + 30 - i + 1;
fMask[i - 1] = pow2;
pow2 *= 2;
}
j = 30;
for (nb = 2; nb <= 30; ++nb) {
for (ib = 1; ib < 30 - nb; ++ib) {
k = 0;
for (i = ib; i <= ib + nb - 1; ++i) k = k | fMask[i - 1];
++j;
fMask[j - 1] = k;
}
}
//*-*- C L E A R R A S T E R S C R E E N
ClearRaster();
}
//______________________________________________________________________________
void TLego::LegoFunction(Int_t ia, Int_t ib, Int_t &nv, Float_t *ab, Float_t *vv, Float_t *t)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*Service function for Legos-*-*-*-*-*-*-*-*-*-*-*
//*-* ==========================
//*-*
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Int_t i, j, ixt, iyt;
Float_t xval1l, xval2l, yval1l, yval2l;
Float_t rinrad = gStyle->GetLegoInnerR();
Float_t dangle = 10; //Delta angle for Rapidity option
/* Parameter adjustments */
t -= 5;
--vv;
ab -= 3;
ixt = ia + Hparam.xfirst - 1;
iyt = ib + Hparam.yfirst - 1;
//*-*- Compute the cell position in cartesian coordinates
//*-*- and compute the LOG if necessary
Float_t xwid = gCurrentHist->GetXaxis()->GetBinWidth(ixt);
Float_t ywid = gCurrentHist->GetYaxis()->GetBinWidth(iyt);
ab[3] = gCurrentHist->GetXaxis()->GetBinLowEdge(ixt) + xwid*Hparam.baroffset;
ab[4] = gCurrentHist->GetYaxis()->GetBinLowEdge(iyt) + ywid*Hparam.baroffset;
ab[5] = ab[3] + xwid*Hparam.barwidth;
ab[8] = ab[4] + ywid*Hparam.barwidth;
if (Hoption.Logx) {
ab[3] = TMath::Log10(ab[3]);
ab[5] = TMath::Log10(ab[5]);
xval1l = TMath::Log10(Hparam.xmin);
xval2l = TMath::Log10(Hparam.xmax);
} else {
xval1l = Hparam.xmin;
xval2l = Hparam.xmax;
}
if (Hoption.Logy) {
ab[4] = TMath::Log10(ab[4]);
ab[8] = TMath::Log10(ab[8]);
yval1l = TMath::Log10(Hparam.ymin);
yval2l = TMath::Log10(Hparam.ymax);
} else {
yval1l = Hparam.ymin;
yval2l = Hparam.ymax;
}
//*-*- Transform the cell position in the required coordinate system
if (Hoption.System == kPOLAR) {
ab[3] = 360*(ab[3] - xval1l) / (xval2l - xval1l);
ab[5] = 360*(ab[5] - xval1l) / (xval2l - xval1l);
ab[4] = (ab[4] - yval1l) / (yval2l - yval1l);
ab[8] = (ab[8] - yval1l) / (yval2l - yval1l);
} else if (Hoption.System == kCYLINDRICAL) {
ab[3] = 360*(ab[3] - xval1l) / (xval2l - xval1l);
ab[5] = 360*(ab[5] - xval1l) / (xval2l - xval1l);
} else if (Hoption.System == kSPHERICAL) {
ab[3] = 360*(ab[3] - xval1l) / (xval2l - xval1l);
ab[5] = 360*(ab[5] - xval1l) / (xval2l - xval1l);
ab[4] = 180*(ab[4] - yval1l) / (yval2l - yval1l);
ab[8] = 180*(ab[8] - yval1l) / (yval2l - yval1l);
} else if (Hoption.System == kRAPIDITY) {
ab[3] = 360*(ab[3] - xval1l) / (xval2l - xval1l);
ab[5] = 360*(ab[5] - xval1l) / (xval2l - xval1l);
ab[4] = (180 - dangle*2)*(ab[4] - yval1l) / (yval2l - yval1l) + dangle;
ab[8] = (180 - dangle*2)*(ab[8] - yval1l) / (yval2l - yval1l) + dangle;
}
//*-*- Complete the cell coordinates
ab[6] = ab[4];
ab[7] = ab[5];
ab[9] = ab[3];
ab[10] = ab[8];
//*-*- Get the content of the table, and loop on the
//*-*- stack if necessary.
vv[1] = Hparam.zmin;
vv[2] = gCurrentHist->GetCellContent(ixt, iyt);
if (gNIDS) {
for (i = 2; i <= gNIDS + 1; ++i) {
// ixt = ia + hihid_1.ixfcha[i - 1] - 1;
// iyt = ib + hihid_1.iyfcha[i - 1] - 1;
vv[i + 1] = gCurrentHist->GetCellContent(ixt, iyt) + vv[i];
vv[i + 1] = TMath::Max(Hparam.zmin, vv[i + 1]);
vv[i + 1] = TMath::Min(Hparam.zmax, vv[i + 1]);
}
}
nv = gNIDS + 2;
for (i = 2; i <= nv; ++i) {
if (Hoption.Logz) {
if (vv[i] > 0)
vv[i] = TMath::Max(Hparam.zmin, (Float_t)TMath::Log10(vv[i]));
else
vv[i] = Hparam.zmin;
vv[i] = TMath::Min(vv[i], Hparam.zmax);
} else {
vv[i] = TMath::Max(Hparam.zmin, vv[i]);
vv[i] = TMath::Min(Hparam.zmax, vv[i]);
}
}
if (!Hoption.Logz) {
i = 3;
while (i <= nv) {
if (vv[i] < vv[i - 1]) {
vv[i - 1] = vv[i];
i = 3;
continue;
}
++i;
}
}
//*-*- For cylindrical, spherical and pseudo-rapidity, the content
//*-*- is mapped onto the radius
if (Hoption.System == kCYLINDRICAL || Hoption.System == kSPHERICAL || Hoption.System == kRAPIDITY) {
for (i = 1; i <= nv; ++i) {
vv[i] = (1 - rinrad)*((vv[i] - Hparam.zmin) /
(Hparam.zmax - Hparam.zmin)) + rinrad;
}
}
for (i = 1; i <= nv; ++i) {
for (j = 1; j <= 4; ++j) t[j + (i << 2)] = vv[i];
}
}
//______________________________________________________________________________
void TLego::LegoCartesian(Float_t ang, Int_t nx, Int_t ny, char *chopt)
{
//*-*-*-*-*-*-*Draw stack of lego-plots in cartesian coordinates*-*-*-*-*-*
//*-* ================================================= *
//*-* *
//*-* Input: ANG - angle between X ang Y *
//*-* NX - number of cells along X *
//*-* NY - number of cells along Y *
//*-* *
//*-* FUN(IX,IY,NV,XY,V,T) - external routine *
//*-* IX - X number of the cell *
//*-* IY - Y number of the cell *
//*-* NV - number of values for given cell *
//*-* XY(2,4)- coordinates of the cell corners *
//*-* V(NV) - cell values *
//*-* T(4,NV)- additional function (for example: temperature) *
//*-* *
//*-* DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing *
//*-* ICODES(*) - set of codes for this line *
//*-* ICODES(1) - IX *
//*-* ICODES(2) - IY *
//*-* ICODES(3) - IV *
//*-* ICODES(4) - side: 1-face,2-right,3-back,4-left, *
//*-* 5-bottom, 6-top *
//*-* XYZ(3,*) - coordinates of nodes *
//*-* NP - number of nodes *
//*-* IFACE(NP) - face *
//*-* T(4) - additional function (here Z-coordinate) *
//*-* *
//*-* CHOPT - options: 'BF' - from BACK to FRONT *
//*-* 'FB' - from FRONT to BACK *
//*-* *
//
/*
*/
//
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
/* Local variables */
Float_t cosa, sina;
Int_t ivis[4], iface[4];
Float_t tface[4], v[20];
Int_t incrx, incry, i1, k1, k2, ix1, iy1, ix2, iy2, i, iv, ix, iy, nv;
Float_t tt[80] /* was [4][20] */;
Int_t icodes[4];
Float_t zn, xy[8] /* was [2][4] */;
Float_t xyz[24] /* was [3][8] */;
Float_t *tn = 0;
TView *view = 0;
sina = TMath::Sin(ang*kRad);
cosa = TMath::Cos(ang*kRad);
//*-*- F I N D T H E M O S T L E F T P O I N T
if(gPad) {
view = gPad->GetView();
if(!view) {
Error("LegoCartesian", "no TView in current pad");
return;
}
tn = gPad->GetView()->GetTN();
}
i1 = 1;
if (tn[0] < 0) i1 = 2;
if (tn[0]*cosa + tn[1]*sina < 0) i1 = 5 - i1;
//*-*- D E F I N E O R D E R O F D R A W I N G
if (*chopt == 'B' || *chopt == 'b') {
incrx = -1;
incry = -1;
} else {
incrx = 1;
incry = 1;
}
if (i1 == 1 || i1 == 2) incrx = -incrx;
if (i1 == 2 || i1 == 3) incry = -incry;
ix1 = 1;
iy1 = 1;
if (incrx < 0) ix1 = nx;
if (incry < 0) iy1 = ny;
ix2 = nx - ix1 + 1;
iy2 = ny - iy1 + 1;
//*-*- F I N D V I S I B I L I T Y O F S I D E S
ivis[0] = 0;
ivis[1] = 0;
ivis[2] = 0;
ivis[3] = 0;
nv = 0;
view->FindNormal(0, 1, 0, zn);
if (zn < 0) ivis[0] = 1;
if (zn > 0) ivis[2] = 1;
view->FindNormal(sina, cosa, 0, zn);
if (zn > 0) ivis[1] = 1;
if (zn < 0) ivis[3] = 1;
//*-*- D R A W S T A C K O F L E G O - P L O T S
for (iy = iy1; incry < 0 ? iy >= iy2 : iy <= iy2; iy += incry) {
for (ix = ix1; incrx < 0 ? ix >= ix2 : ix <= ix2; ix += incrx) {
(gLego->*fLegoFunction)(ix, iy, nv, xy, v, tt);
if (nv < 2 || nv > 20) continue;
icodes[0] = ix;
icodes[1] = iy;
for (i = 1; i <= 4; ++i) {
xyz[i*3 - 3] = xy[2*i - 2] + xy[2*i - 1]*cosa;
xyz[i*3 - 2] = xy[2*i - 1]*sina;
xyz[(i + 4)*3 - 3] = xyz[i*3 - 3];
xyz[(i + 4)*3 - 2] = xyz[i*3 - 2];
}
//*-*- D R A W S T A C K
for (iv = 1; iv < nv; ++iv) {
for (i = 1; i <= 4; ++i) {
xyz[i*3 - 1] = v[iv - 1];
xyz[(i + 4)*3 - 1] = v[iv];
}
if (v[iv - 1] == v[iv]) continue;
icodes[2] = iv;
for (i = 1; i <= 4; ++i) {
if (ivis[i - 1] == 0) continue;
k1 = i;
k2 = i + 1;
if (i == 4) k2 = 1;
icodes[3] = k1;
iface[0] = k1;
iface[1] = k2;
iface[2] = k2 + 4;
iface[3] = k1 + 4;
tface[0] = tt[k1 + (iv << 2) - 5];
tface[1] = tt[k2 + (iv << 2) - 5];
tface[2] = tt[k2 + (iv + 1 << 2) - 5];
tface[3] = tt[k1 + (iv + 1 << 2) - 5];
(this->*fDrawFace)(icodes, xyz, 4, iface, tface);
}
}
//*-*- D R A W B O T T O M F A C E
view->FindNormal(0, 0, 1, zn);
if (zn < 0) {
icodes[2] = 1;
icodes[3] = 5;
for (i = 1; i <= 4; ++i) {
xyz[i*3 - 1] = v[0];
iface[i - 1] = 5 - i;
tface[i - 1] = tt[5 - i - 1];
}
(this->*fDrawFace)(icodes, xyz, 4, iface, tface);
}
//*-*- D R A W T O P F A C E
if (zn > 0) {
icodes[2] = nv - 1;
icodes[3] = 6;
for (i = 1; i <= 4; ++i) {
iface[i - 1] = i + 4;
tface[i - 1] = tt[i + (nv << 2) - 5];
}
(this->*fDrawFace)(icodes, xyz, 4, iface, tface);
}
}
}
}
//______________________________________________________________________________
void TLego::LegoPolar(Int_t iordr, Int_t na, Int_t nb, char *chopt)
{
//*-*-*-*-*-*-* Draw stack of lego-plots in polar coordinates *-*-*-*-*-*-*
//*-* ============================================= *
//*-* *
//*-* Input: IORDR - order of variables (0 - R,PHI; 1 - PHI,R) *
//*-* NA - number of steps along 1st variable *
//*-* NB - number of steps along 2nd variable *
//*-* *
//*-* FUN(IA,IB,NV,AB,V,TT) - external routine *
//*-* IA - cell number for 1st variable *
//*-* IB - cell number for 2nd variable *
//*-* NV - number of values for given cell *
//*-* AB(2,4) - coordinates of the cell corners *
//*-* V(NV) - cell values *
//*-* TT(4,*) - additional function *
//*-* *
//*-* DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing *
//*-* ICODES(*) - set of codes for this face *
//*-* ICODES(1) - IA *
//*-* ICODES(2) - IB *
//*-* ICODES(3) - IV *
//*-* ICODES(4) - side: 1-internal,2-right,3-external,4-left*
//*-* 5-bottom, 6-top *
//*-* XYZ(3,*) - coordinates of nodes *
//*-* NP - number of nodes in face *
//*-* IFACE(NP) - face *
//*-* T(NP) - additional function *
//*-* *
//*-* CHOPT - options: 'BF' - from BACK to FRONT *
//*-* 'FB' - from FRONT to BACK *
//*-* *
//
/*
*/
//
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Int_t iphi, jphi, kphi, incr, nphi, ivis[6], iopt, iphi1, iphi2, iface[4], i, j;
Float_t tface[4], v[20];
Int_t incrr, k1, k2, ia, ib, ir1, ir2;
Float_t ab[8] /* was [2][4] */;
Int_t ir, jr, iv, nr, nv, icodes[4];
Float_t tt[80] /* was [4][20] */;
Float_t xyz[24] /* was [3][8] */;
TView *view = 0;
ia = ib = 0;
if(gPad) {
view = gPad->GetView();
if(!view) {
Error("LegoPolar", "no TView in current pad");
return;
}
}
if (iordr == 0) {
jr = 1;
jphi = 2;
nr = na;
nphi = nb;
} else {
jr = 2;
jphi = 1;
nr = nb;
nphi = na;
}
if (nphi > 180) {
Error("LegoPolar", "too many PHI sectors (%d)", nphi);
return;
}
iopt = 2;
if (*chopt == 'B' || *chopt == 'b') iopt = 1;
//*-*- P R E P A R E P H I A R R A Y
//*-*- F I N D C R I T I C A L S E C T O R S
nv = 0;
kphi = nphi;
if (iordr == 0) ia = nr;
if (iordr != 0) ib = nr;
for (i = 1; i <= nphi; ++i) {
if (iordr == 0) ib = i;
if (iordr != 0) ia = i;
(gLego->*fLegoFunction)(ia, ib, nv, ab, v, tt);
if (i == 1) fAphi[0] = ab[jphi - 1];
fAphi[i - 1] = (fAphi[i - 1] + ab[jphi - 1]) / (float)2.;
fAphi[i] = ab[jphi + 3];
}
view->FindPhiSectors(iopt, kphi, fAphi, iphi1, iphi2);
//*-*- E N C O D E V I S I B I L I T Y O F S I D E S
//*-*- A N D O R D E R A L O N G R
for (i = 1; i <= nphi; ++i) {
if (!iordr) ib = i;
if (iordr) ia = i;
(gLego->*fLegoFunction)(ia, ib, nv, ab, v, tt);
SideVisibilityEncode(iopt, ab[jphi - 1]*kRad, ab[jphi + 3]*kRad, fAphi[i - 1]);
}
//*-*- D R A W S T A C K O F L E G O - P L O T S
incr = 1;
iphi = iphi1;
L100:
if (iphi > nphi) goto L300;
//*-*- D E C O D E V I S I B I L I T Y O F S I D E S
SideVisibilityDecode(fAphi[iphi - 1], ivis[0], ivis[1], ivis[2], ivis[3], ivis[4], ivis[5], incrr);
ir1 = 1;
if (incrr < 0) ir1 = nr;
ir2 = nr - ir1 + 1;
//*-*- D R A W L E G O S F O R S E C T O R
for (ir = ir1; incrr < 0 ? ir >= ir2 : ir <= ir2; ir += incrr) {
if (iordr == 0) { ia = ir; ib = iphi; }
else { ia = iphi; ib = ir; }
(gLego->*fLegoFunction)(ia, ib, nv, ab, v, tt);
if (nv < 2 || nv > 20) continue;
icodes[0] = ia;
icodes[1] = ib;
for (i = 1; i <= 4; ++i) {
j = i;
if (iordr != 0 && i == 2) j = 4;
if (iordr != 0 && i == 4) j = 2;
xyz[j*3 - 3] = ab[jr + 2*i - 3]*TMath::Cos(ab[jphi + 2*i - 3]*kRad);
xyz[j*3 - 2] = ab[jr + 2*i - 3]*TMath::Sin(ab[jphi + 2*i - 3]*kRad);
xyz[(j + 4)*3 - 3] = xyz[j*3 - 3];
xyz[(j + 4)*3 - 2] = xyz[j*3 - 2];
}
//*-*- D R A W S T A C K
for (iv = 1; iv < nv; ++iv) {
for (i = 1; i <= 4; ++i) {
xyz[i*3 - 1] = v[iv - 1];
xyz[(i + 4)*3 - 1] = v[iv];
}
if (v[iv - 1] >= v[iv]) continue;
icodes[2] = iv;
for (i = 1; i <= 4; ++i) {
if (ivis[i - 1] == 0) continue;
k1 = i - 1;
if (i == 1) k1 = 4;
k2 = i;
if (xyz[k1*3 - 3] == xyz[k2*3 - 3] && xyz[k1*3 - 2] ==
xyz[k2*3 - 2]) continue;
iface[0] = k1;
iface[1] = k2;
iface[2] = k2 + 4;
iface[3] = k1 + 4;
tface[0] = tt[k1 + (iv << 2) - 5];
tface[1] = tt[k2 + (iv << 2) - 5];
tface[2] = tt[k2 + (iv + 1 << 2) - 5];
tface[3] = tt[k1 + (iv + 1 << 2) - 5];
icodes[3] = i;
(this->*fDrawFace)(icodes, xyz, 4, iface, tface);
}
}
//*-*- D R A W B O T T O M F A C E
if (ivis[4] != 0) {
icodes[2] = 1;
icodes[3] = 5;
for (i = 1; i <= 4; ++i) {
xyz[i*3 - 1] = v[0];
iface[i - 1] = 5 - i;
tface[i - 1] = tt[5 - i - 1];
}
(this->*fDrawFace)(icodes, xyz, 4, iface, tface);
}
//*-*- D R A W T O P F A C E
if (ivis[5] != 0) {
icodes[2] = nv - 1;
icodes[3] = 6;
for (i = 1; i <= 4; ++i) {
iface[i - 1] = i + 4;
tface[i - 1] = tt[i + (nv << 2) - 5];
}
(this->*fDrawFace)(icodes, xyz, 4, iface, tface);
}
}
//*-*- N E X T P H I
L300:
iphi += incr;
if (iphi == 0) iphi = kphi;
if (iphi > kphi) iphi = 1;
if (iphi != iphi2) goto L100;
if (incr == 0) return;
if (incr < 0) {
incr = 0;
goto L100;
}
incr = -1;
iphi = iphi1;
goto L300;
}
//______________________________________________________________________________
void TLego::LegoCylindrical(Int_t iordr, Int_t na, Int_t nb, char *chopt)
{
//*-*-*-*-*-*Draw stack of lego-plots in cylindrical coordinates*-*-*-*-*-*
//*-* =================================================== *
//*-* *
//*-* Input: IORDR - order of variables (0 - Z,PHI; 1 - PHI,Z) *
//*-* NA - number of steps along 1st variable *
//*-* NPHI - number of steps along 2nd variable *
//*-* *
//*-* FUN(IA,IB,NV,AB,V,TT) - external routine *
//*-* IA - cell number for 1st variable *
//*-* IB - cell number for 2nd variable *
//*-* NV - number of values for given cell *
//*-* AB(2,4) - coordinates of the cell corners *
//*-* V(NV) - cell values *
//*-* TT(4,*) - additional function *
//*-* *
//*-* DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing *
//*-* ICODES(*) - set of codes for this face *
//*-* ICODES(1) - IA *
//*-* ICODES(2) - IB *
//*-* ICODES(3) - IV *
//*-* ICODES(4) - side: 1,2,3,4 - ordinary sides *
//*-* 5-bottom,6-top *
//*-* XYZ(3,*) - coordinates of nodes *
//*-* NP - number of nodes in face *
//*-* IFACE(NP) - face *
//*-* T(NP) - additional function *
//*-* *
//*-* CHOPT - options: 'BF' - from BACK to FRONT *
//*-* 'FB' - from FRONT to BACK *
//*-* *
//
/*
*/
//
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Int_t iphi, jphi, kphi, incr, nphi, ivis[6], iopt, iphi1, iphi2, iface[4], i, j;
Float_t tface[4], v[20], z;
Float_t ab[8] /* was [2][4] */;
Int_t ia, ib, idummy, iz1, iz2, nz, incrz, k1, k2, nv;
Int_t iv, iz, jz, icodes[4];
Float_t tt[80] /* was [4][20] */;
Float_t cosphi[4];
Float_t sinphi[4];
Float_t xyz[24] /* was [3][8] */;
TView *view = 0;
ia = ib = 0;
if(gPad) {
view = gPad->GetView();
if(!view) {
Error("LegoCylindrical", "no TView in current pad");
return;
}
}
if (iordr == 0) {
jz = 1;
jphi = 2;
nz = na;
nphi = nb;
} else {
jz = 2;
jphi = 1;
nz = nb;
nphi = na;
}
if (nphi > 180) {
Error("LegoCylindrical", "too many PHI sectors (%d)", nphi);
return;
}
iopt = 2;
if (*chopt == 'B' || *chopt == 'b') iopt = 1;
//*-*- P R E P A R E P H I A R R A Y
//*-*- F I N D C R I T I C A L S E C T O R S
nv = 0;
kphi = nphi;
if (iordr == 0) ia = nz;
if (iordr != 0) ib = nz;
for (i = 1; i <= nphi; ++i) {
if (iordr == 0) ib = i;
if (iordr != 0) ia = i;
(gLego->*fLegoFunction)(ia, ib, nv, ab, v, tt);
if (i == 1) fAphi[0] = ab[jphi - 1];
fAphi[i - 1] = (fAphi[i - 1] + ab[jphi - 1]) / (float)2.;
fAphi[i] = ab[jphi + 3];
}
view->FindPhiSectors(iopt, kphi, fAphi, iphi1, iphi2);
//*-*- E N C O D E V I S I B I L I T Y O F S I D E S
//*-*- A N D O R D E R A L O N G R
for (i = 1; i <= nphi; ++i) {
if (iordr == 0) ib = i;
if (iordr != 0) ia = i;
(gLego->*fLegoFunction)(ia, ib, nv, ab, v, tt);
SideVisibilityEncode(iopt, ab[jphi - 1]*kRad, ab[jphi + 3]*kRad, fAphi[i - 1]);
}
//*-*- F I N D O R D E R A L O N G Z
incrz = 1;
iz1 = 1;
view->FindNormal(0, 0, 1, z);
if (z <= 0 && iopt == 1 || z > 0 && iopt == 2) {
incrz = -1;
iz1 = nz;
}
iz2 = nz - iz1 + 1;
//*-*- D R A W S T A C K O F L E G O - P L O T S
incr = 1;
iphi = iphi1;
L100:
if (iphi > nphi) goto L400;
//*-*- D E C O D E V I S I B I L I T Y O F S I D E S
idummy = 0;
SideVisibilityDecode(fAphi[iphi - 1], ivis[4], ivis[1], ivis[5], ivis[3], ivis[0], ivis[2], idummy);
for (iz = iz1; incrz < 0 ? iz >= iz2 : iz <= iz2; iz += incrz) {
if (iordr == 0) {ia = iz; ib = iphi;}
else {ia = iphi; ib = iz;}
(gLego->*fLegoFunction)(ia, ib, nv, ab, v, tt);
if (nv < 2 || nv > 20) continue;
icodes[0] = ia;
icodes[1] = ib;
for (i = 1; i <= 4; ++i) {
j = i;
if (iordr != 0 && i == 2) j = 4;
if (iordr != 0 && i == 4) j = 2;
cosphi[j - 1] = TMath::Cos(ab[jphi + 2*i - 3]*kRad);
sinphi[j - 1] = TMath::Sin(ab[jphi + 2*i - 3]*kRad);
xyz[j*3 - 1] = ab[jz + 2*i - 3];
xyz[(j + 4)*3 - 1] = ab[jz + 2*i - 3];
}
//*-*- D R A W S T A C K
for (iv = 1; iv < nv; ++iv) {
for (i = 1; i <= 4; ++i) {
xyz[i*3 - 3] = v[iv - 1]*cosphi[i - 1];
xyz[i*3 - 2] = v[iv - 1]*sinphi[i - 1];
xyz[(i + 4)*3 - 3] = v[iv]*cosphi[i - 1];
xyz[(i + 4)*3 - 2] = v[iv]*sinphi[i - 1];
}
if (v[iv - 1] >= v[iv]) continue;
icodes[2] = iv;
for (i = 1; i <= 4; ++i) {
if (ivis[i - 1] == 0) continue;
k1 = i;
k2 = i - 1;
if (i == 1) k2 = 4;
iface[0] = k1;
iface[1] = k2;
iface[2] = k2 + 4;
iface[3] = k1 + 4;
tface[0] = tt[k1 + (iv << 2) - 5];
tface[1] = tt[k2 + (iv << 2) - 5];
tface[2] = tt[k2 + (iv + 1 << 2) - 5];
tface[3] = tt[k1 + (iv + 1 << 2) - 5];
icodes[3] = i;
(this->*fDrawFace)(icodes, xyz, 4, iface, tface);
}
}
//*-*- D R A W B O T T O M F A C E
if (ivis[4] != 0 && v[0] > 0) {
icodes[2] = 1;
icodes[3] = 5;
for (i = 1; i <= 4; ++i) {
xyz[i*3 - 3] = v[0]*cosphi[i - 1];
xyz[i*3 - 2] = v[0]*sinphi[i - 1];
iface[i - 1] = i;
tface[i - 1] = tt[i - 1];
}
(this->*fDrawFace)(icodes, xyz, 4, iface, tface);
}
//*-*- D R A W T O P F A C E
if (ivis[5] != 0 && v[nv - 1] > 0) {
icodes[2] = nv - 1;
icodes[3] = 6;
for (i = 1; i <= 4; ++i) {
iface[i - 1] = 5 - i + 4;
tface[i - 1] = tt[5 - i + (nv << 2) - 5];
}
(this->*fDrawFace)(icodes, xyz, 4, iface, tface);
}
}
//*-*- N E X T P H I
L400:
iphi += incr;
if (iphi == 0) iphi = kphi;
if (iphi > kphi) iphi = 1;
if (iphi != iphi2) goto L100;
if (incr == 0) return;
if (incr < 0) {
incr = 0;
goto L100;
}
incr = -1;
iphi = iphi1;
goto L400;
}
//______________________________________________________________________________
void TLego::LegoSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, char *chopt)
{
//*-*-*-*-*-*-*-*-*Draw stack of lego-plots spheric coordinates-*-*-*-*-*-*
//*-* ============================================ *
//*-* *
//*-* Input: IPSDR - pseudo-rapidity flag *
//*-* IORDR - order of variables (0 - THETA,PHI; 1 - PHI,THETA) *
//*-* NA - number of steps along 1st variable *
//*-* NB - number of steps along 2nd variable *
//*-* *
//*-* FUN(IA,IB,NV,AB,V,TT) - external routine *
//*-* IA - cell number for 1st variable *
//*-* IB - cell number for 2nd variable *
//*-* NV - number of values for given cell *
//*-* AB(2,4) - coordinates of the cell corners *
//*-* V(NV) - cell values *
//*-* TT(4,*) - additional function *
//*-* *
//*-* DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing *
//*-* ICODES(*) - set of codes for this face *
//*-* ICODES(1) - IA *
//*-* ICODES(2) - IB *
//*-* ICODES(3) - IV *
//*-* ICODES(4) - side: 1,2,3,4 - ordinary sides *
//*-* 5-bottom,6-top *
//*-* XYZ(3,*) - coordinates of nodes *
//*-* NP - number of nodes in face *
//*-* IFACE(NP) - face *
//*-* T(NP) - additional function *
//*-* *
//*-* CHOPT - options: 'BF' - from BACK to FRONT *
//*-* 'FB' - from FRONT to BACK *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Int_t iphi, jphi, kphi, incr, nphi, ivis[6], iopt, iphi1, iphi2, iface[4], i, j;
Float_t tface[4], v[20], costh[4];
Float_t sinth[4];
Int_t k1, k2, ia, ib, incrth, ith, jth, kth, nth, mth, ith1, ith2, nv;
Float_t ab[8] /* was [2][4] */;
Float_t th;
Int_t iv, icodes[4];
Float_t tt[80] /* was [4][20] */, zn, cosphi[4];
Float_t sinphi[4], th1, th2, phi;
Float_t xyz[24] /* was [3][8] */, phi1, phi2;
TView *view = 0;
ia = ib = 0;
if(gPad) {
view = gPad->GetView();
if(!view) {
Error("LegoSpherical", "no TView in current pad");
return;
}
}
if (iordr == 0) {
jth = 1;
jphi = 2;
nth = na;
nphi = nb;
} else {
jth = 2;
jphi = 1;
nth = nb;
nphi = na;
}
if (nth > 180) {
Error("LegoSpherical", "too many THETA sectors (%d)", nth);
return;
}
if (nphi > 180) {
Error("LegoSpherical", "too many PHI sectors (%d)", nphi);
return;
}
iopt = 2;
if (*chopt == 'B' || *chopt == 'b') iopt = 1;
//*-*- P R E P A R E P H I A R R A Y
//*-*- F I N D C R I T I C A L P H I S E C T O R S
nv = 0;
kphi = nphi;
mth = nth / 2;
if (mth == 0) mth = 1;
if (iordr == 0) ia = mth;
if (iordr != 0) ib = mth;
for (i = 1; i <= nphi; ++i) {
if (iordr == 0) ib = i;
if (iordr != 0) ia = i;
(gLego->*fLegoFunction)(ia, ib, nv, ab, v, tt);
if (i == 1) fAphi[0] = ab[jphi - 1];
fAphi[i - 1] = (fAphi[i - 1] + ab[jphi - 1]) / (float)2.;
fAphi[i] = ab[jphi + 3];
}
view->FindPhiSectors(iopt, kphi, fAphi, iphi1, iphi2);
//*-*- P R E P A R E T H E T A A R R A Y
if (iordr == 0) ib = 1;
if (iordr != 0) ia = 1;
for (i = 1; i <= nth; ++i) {
if (iordr == 0) ia = i;
if (iordr != 0) ib = i;
(gLego->*fLegoFunction)(ia, ib, nv, ab, v, tt);
if (i == 1) fAphi[0] = ab[jth - 1];
fAphi[i - 1] = (fAphi[i - 1] + ab[jth - 1]) / (float)2.;
fAphi[i] = ab[jth + 3];
}
//*-*- D R A W S T A C K O F L E G O - P L O T S
kth = nth;
//printf("nth=%d nv=%d iordr=%dn",nth,nv,iordr);
incr = 1;
iphi = iphi1;
L100:
if (iphi > nphi) goto L500;
//*-*- F I N D C R I T I C A L T H E T A S E C T O R S
if (!iordr) {ia = mth; ib = iphi; }
else {ia = iphi;ib = mth; }
(gLego->*fLegoFunction)(ia, ib, nv, ab, v, tt);
phi = (ab[jphi - 1] + ab[jphi + 3]) / (float)2.;
view->FindThetaSectors(iopt, phi, kth, fAphi, ith1, ith2);
incrth = 1;
ith = ith1;
L200:
if (ith > nth) goto L400;
if (iordr == 0) ia = ith;
if (iordr != 0) ib = ith;
//printf("na=%d nb=%d ith=%d iphi=%d kth=%d iphi1=%d iphi2=%d ith1=%d ith2=%dn",
// na,nb,ith,iphi,kth,iphi1,iphi2,ith1,ith2);
(gLego->*fLegoFunction)(ia, ib, nv, ab, v, tt);
if (nv < 2 || nv > 20) goto L400;
//*-*- D E F I N E V I S I B I L I T Y O F S I D E S
for (i = 1; i <= 6; ++i) ivis[i - 1] = 0;
phi1 = kRad*ab[jphi - 1];
phi2 = kRad*ab[jphi + 3];
th1 = kRad*ab[jth - 1];
th2 = kRad*ab[jth + 3];
view->FindNormal(TMath::Sin(phi1), -TMath::Cos(phi1), 0, zn);
if (zn > 0) ivis[1] = 1;
view->FindNormal(-TMath::Sin(phi2), TMath::Cos(phi2), 0, zn);
if (zn > 0) ivis[3] = 1;
phi = (phi1 + phi2) / (float)2.;
view->FindNormal(-TMath::Cos(phi)*TMath::Cos(th1), -TMath::Sin(phi)*TMath::Cos(th1), TMath::Sin(th1), zn);
if (zn > 0) ivis[0] = 1;
view->FindNormal(TMath::Cos(phi)*TMath::Cos(th2), TMath::Sin(phi)*TMath::Cos(th2), -TMath::Sin(th2), zn);
if (zn > 0) ivis[2] = 1;
th = (th1 + th2) / (float)2.;
if (ipsdr == 1) th = kRad*90;
view->FindNormal(TMath::Cos(phi)*TMath::Sin(th), TMath::Sin(phi)*TMath::Sin(th), TMath::Cos(th), zn);
if (zn < 0) ivis[4] = 1;
if (zn > 0) ivis[5] = 1;
//*-*- D R A W S T A C K
icodes[0] = ia;
icodes[1] = ib;
for (i = 1; i <= 4; ++i) {
j = i;
if (iordr != 0 && i == 2) j = 4;
if (iordr != 0 && i == 4) j = 2;
costh[j - 1] = TMath::Cos(kRad*ab[jth + 2*i - 3]);
sinth[j - 1] = TMath::Sin(kRad*ab[jth + 2*i - 3]);
cosphi[j - 1] = TMath::Cos(kRad*ab[jphi + 2*i - 3]);
sinphi[j - 1] = TMath::Sin(kRad*ab[jphi + 2*i - 3]);
}
for (iv = 1; iv < nv; ++iv) {
if (ipsdr == 1) {
for (i = 1; i <= 4; ++i) {
xyz[i*3 - 3] = v[iv - 1]*cosphi[i - 1];
xyz[i*3 - 2] = v[iv - 1]*sinphi[i - 1];
xyz[i*3 - 1] = v[iv - 1]*costh[i - 1] / sinth[i - 1];
xyz[(i + 4)*3 - 3] = v[iv]*cosphi[i - 1];
xyz[(i + 4)*3 - 2] = v[iv]*sinphi[i - 1];
xyz[(i + 4)*3 - 1] = v[iv]*costh[i - 1] / sinth[i - 1];
}
} else {
for (i = 1; i <= 4; ++i) {
xyz[i*3 - 3] = v[iv - 1]*sinth[i - 1]*cosphi[i - 1];
xyz[i*3 - 2] = v[iv - 1]*sinth[i - 1]*sinphi[i - 1];
xyz[i*3 - 1] = v[iv - 1]*costh[i - 1];
xyz[(i + 4)*3 - 3] = v[iv]*sinth[i - 1]*cosphi[i - 1];
xyz[(i + 4)*3 - 2] = v[iv]*sinth[i - 1]*sinphi[i - 1];
xyz[(i + 4)*3 - 1] = v[iv]*costh[i - 1];
}
}
if (v[iv - 1] >= v[iv]) continue;
icodes[2] = iv;
for (i = 1; i <= 4; ++i) {
if (ivis[i - 1] == 0) continue;
k1 = i - 1;
if (i == 1) k1 = 4;
k2 = i;
iface[0] = k1;
iface[1] = k2;
iface[2] = k2 + 4;
iface[3] = k1 + 4;
tface[0] = tt[k1 + (iv << 2) - 5];
tface[1] = tt[k2 + (iv << 2) - 5];
tface[2] = tt[k2 + (iv + 1 << 2) - 5];
tface[3] = tt[k1 + (iv + 1 << 2) - 5];
icodes[3] = i;
(this->*fDrawFace)(icodes, xyz, 4, iface, tface);
}
}
//*-*- D R A W B O T T O M F A C E
if (ivis[4] != 0 && v[0] > 0) {
icodes[2] = 1;
icodes[3] = 5;
for (i = 1; i <= 4; ++i) {
if (ipsdr == 1) {
xyz[i*3 - 3] = v[0]*cosphi[i - 1];
xyz[i*3 - 2] = v[0]*sinphi[i - 1];
xyz[i*3 - 1] = v[0]*costh[i - 1] / sinth[i - 1];
} else {
xyz[i*3 - 3] = v[0]*sinth[i - 1]*cosphi[i - 1];
xyz[i*3 - 2] = v[0]*sinth[i - 1]*sinphi[i - 1];
xyz[i*3 - 1] = v[0]*costh[i - 1];
}
iface[i - 1] = 5 - i;
tface[i - 1] = tt[5 - i - 1];
}
(this->*fDrawFace)(icodes, xyz, 4, iface, tface);
}
//*-*- D R A W T O P F A C E
if (ivis[5] != 0 && v[nv - 1] > 0) {
icodes[2] = nv - 1;
icodes[3] = 6;
for (i = 1; i <= 4; ++i) {
iface[i - 1] = i + 4;
// tface[i - 1] = tt[i + 4 + 4*nv - 5];
tface[i - 1] = tt[i + 4 + 2*nv - 5];
}
(this->*fDrawFace)(icodes, xyz, 4, iface, tface);
}
//*-*- N E X T T H E T A
L400:
ith += incrth;
if (ith == 0) ith = kth;
if (ith > kth) ith = 1;
if (ith != ith2) goto L200;
if (incrth == 0) goto L500;
if (incrth < 0) {
incrth = 0;
goto L200;
}
incrth = -1;
ith = ith1;
goto L400;
//*-*- N E X T P H I
L500:
iphi += incr;
if (iphi == 0) iphi = kphi;
if (iphi > kphi) iphi = 1;
if (iphi != iphi2) goto L100;
if (incr == 0) return;
if (incr < 0) {
incr = 0;
goto L100;
}
incr = -1;
iphi = iphi1;
goto L500;
}
//______________________________________________________________________________
void TLego::LightSource(Int_t nl, Float_t yl, Float_t xscr, Float_t yscr, Float_t zscr, Int_t &irep)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*Set light source-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ================ *
//*-* *
//*-* Input: NL - source number: -1 off all light sources *
//*-* 0 set diffused light *
//*-* YL - intensity of the light source *
//*-* XSCR *
//*-* YSCR - direction of the light (in respect of the screen) *
//*-* ZSCR / *
//*-* *
//*-* Output: IREP - reply : 0 - O.K. *
//*-* -1 - error in light sources definition: *
//*-* negative intensity *
//*-* source number greater than max *
//*-* light source is placed at origin *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
/* Local variables */
Int_t i;
Float_t s;
irep = 0;
if (nl < 0) goto L100;
else if (nl == 0) goto L200;
else goto L300;
//*-*- S W I T C H O F F L I G H T S
L100:
fLoff = 1;
fYdl = 0;
for (i = 1; i <= 4; ++i) {
fYls[i - 1] = 0;
}
return;
//*-*- S E T D I F F U S E D L I G H T
L200:
if (yl < 0) {
Error("LightSource", "negative light intensity");
irep = -1;
return;
}
fYdl = yl;
goto L400;
//*-*- S E T L I G H T S O U R C E
L300:
if (nl > 4 || yl < 0) {
Error("LightSource", "illegal light source number (nl=%d, yl=%f)", nl, yl);
irep = -1;
return;
}
s = TMath::Sqrt(xscr*xscr + yscr*yscr + zscr*zscr);
if (s == 0) {
Error("LightSource", "light source is placed at origin");
irep = -1;
return;
}
fYls[nl - 1] = yl;
fVls[nl*3 - 3] = xscr / s;
fVls[nl*3 - 2] = yscr / s;
fVls[nl*3 - 1] = zscr / s;
//*-*- C H E C K L I G H T S
L400:
fLoff = 0;
if (fYdl != 0) return;
for (i = 1; i <= 4; ++i) {
if (fYls[i - 1] != 0) return;
}
fLoff = 1;
}
//______________________________________________________________________________
void TLego::Luminosity(Float_t *anorm, Float_t &flum)
{
//*-*-*-*-*-*-*-*-*-*Find surface luminosity at given point *-*-*-*-*-*-*-*
//*-* ====================================== *
//*-* *
//*-* -- *
//*-* Lightness model formula: Y = YD*QA + > YLi*(QD*cosNi+QS*cosRi) *
//*-* -- *
//*-* *
//*-* B1 = VN(3)*VL(2) - VN(2)*VL(3) *
//*-* B2 = VN(1)*VL(3) - VN(3)*VL(1) *
//*-* B3 = VN(2)*VL(1) - VN(1)*VL(2) *
//*-* B4 = VN(1)*VL(1) + VN(2)*VL(2) + VN(3)*VL(3) *
//*-* VR(1) = VN(3)*B2 - VN(2)*B3 + VN(1)*B4 *
//*-* VR(2) =-VN(3)*B1 + VN(1)*B3 + VN(2)*B4 *
//*-* VR(3) = VN(2)*B1 - VN(1)*B2 + VN(3)*B4 *
//*-* S = SQRT(VR(1)*VR(1)+VR(2)*VR(2)+VR(3)*VR(3)) *
//*-* VR(1) = VR(1)/S *
//*-* VR(2) = VR(2)/S *
//*-* VR(3) = VR(3)/S *
//*-* COSR = VR(1)*0. + VR(2)*0. + VR(3)*1. *
//*-* *
//*-* References: WCtoNDC *
//*-* *
//*-* Input: ANORM(3) - surface normal at given point *
//*-* *
//*-* Output: FLUM - luminosity *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
/* Local variables */
Float_t cosn, cosr;
Int_t i;
Float_t s, vl[3], vn[3];
TView *view = gPad->GetView(); //Get current view
if(!view) return; //Check if `view` is valid!
/* Parameter adjustments */
--anorm;
flum = 0;
if (fLoff != 0) return;
//*-*- T R A N S F E R N O R M A L T O SCREEN COORDINATES
view->NormalWCtoNDC(&anorm[1], vn);
s = TMath::Sqrt(vn[0]*vn[0] + vn[1]*vn[1] + vn[2]*vn[2]);
if (vn[2] < 0) s = -(Double_t)s;
vn[0] /= s;
vn[1] /= s;
vn[2] /= s;
//*-*- F I N D L U M I N O S I T Y
flum = fYdl*fQA;
for (i = 1; i <= 4; ++i) {
if (fYls[i - 1] <= 0) continue;
vl[0] = fVls[i*3 - 3];
vl[1] = fVls[i*3 - 2];
vl[2] = fVls[i*3 - 1];
cosn = vl[0]*vn[0] + vl[1]*vn[1] + vl[2]*vn[2];
if (cosn < 0) continue;
cosr = vn[1]*(vn[2]*vl[1] - vn[1]*vl[2]) - vn[0]*(vn[0]*vl[2]
- vn[2]*vl[0]) + vn[2]*cosn;
if (cosr <= 0) cosr = 0;
flum += fYls[i - 1]*(fQD*cosn + fQS*TMath::Power(cosr, fNqs));
}
}
//______________________________________________________________________________
void TLego::ModifyScreen(Float_t *r1, Float_t *r2)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*-*Modify SCREEN*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ============= *
//*-* *
//*-* Input: R1(3) - 1-st point of the line *
//*-* R2(3) - 2-nd point of the line *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
/* Local variables */
Int_t i, i1, i2;
Float_t x1, x2, y1, y2, dy, ww, yy1, yy2, *tn;
/* Parameter adjustments */
--r2;
--r1;
if(gPad->GetView()) {
tn = gPad->GetView()->GetTN();
x1 = tn[0]*r1[1] + tn[1]*r1[2] + tn[2]*r1[3] + tn[3];
x2 = tn[0]*r2[1] + tn[1]*r2[2] + tn[2]*r2[3] + tn[3];
y1 = tn[4]*r1[1] + tn[5]*r1[2] + tn[6]*r1[3] + tn[7];
y2 = tn[4]*r2[1] + tn[5]*r2[2] + tn[6]*r2[3] + tn[7];
}
else {
Error("ModifyScreen", "no TView in current pad");
return;
}
if (x1 >= x2) {
ww = x1;
x1 = x2;
x2 = ww;
ww = y1;
y1 = y2;
y2 = ww;
}
i1 = Int_t((x1 - fX0) / fDX) + 15;
i2 = Int_t((x2 - fX0) / fDX) + 15;
if (i1 == i2) return;
//*-*- M O D I F Y B O U N D A R I E S OF THE SCREEN
dy = (y2 - y1) / (i2 - i1);
for (i = i1; i <= i2 - 1; ++i) {
yy1 = y1 + dy*(i - i1);
yy2 = yy1 + dy;
if (fD[2*i - 2] > yy1) fD[2*i - 2] = yy1;
if (fD[2*i - 1] > yy2) fD[2*i - 1] = yy2;
if (fU[2*i - 2] < yy1) fU[2*i - 2] = yy1;
if (fU[2*i - 1] < yy2) fU[2*i - 1] = yy2;
}
}
//______________________________________________________________________________
void TLego::SetDrawFace(DrawFaceFunc_t drface)
{
//*-*-*-*-*-*-*-*-*Store pointer to current algorithm to draw faces *-*-*-*
//*-* ================================================ *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
fDrawFace = drface;
}
//______________________________________________________________________________
void TLego::SetLegoFunction(LegoFunc_t fun)
{
//*-*-*-*-*-*-*-*-*Store pointer to current lego function *-*-*-*-*-*-*-*-*
//*-* ====================================== *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
fLegoFunction = fun;
}
//______________________________________________________________________________
void TLego::SetSurfaceFunction(SurfaceFunc_t fun)
{
//*-*-*-*-*-*-*-*-*Store pointer to current surface function*-*-*-*-*-*-*-*
//*-* ========================================= *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
fSurfaceFunction = fun;
}
//______________________________________________________________________________
void TLego::SetColorDark(Color_t color, Int_t n)
{
//*-*-*-*-*-*-*-*-*Store dark color for stack number n-*-*-**-*-*-*-*-*-*-*
//*-* =================================== *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
if (n < 0 ) {fColorBottom = color; return;}
if (n > 9 ) {fColorTop = color; return;}
fColorDark[n] = color;
}
//______________________________________________________________________________
void TLego::SetColorMain(Color_t color, Int_t n)
{
//*-*-*-*-*-*-*-*-*Store color for stack number n*-*-*-*-*-**-*-*-*-*-*-*-*
//*-* ============================== *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
if (n < 0 ) {fColorBottom = color; return;}
if (n > 9 ) {fColorTop = color; return;}
fColorMain[n] = color;
}
//______________________________________________________________________________
void TLego::SideVisibilityDecode(Float_t val, Int_t &iv1, Int_t &iv2, Int_t &iv3, Int_t &iv4, Int_t &iv5, Int_t &iv6, Int_t &ir)
{
//*-*-*-*-*-*-*Decode side visibilities and order along R for sector*-*-*-*
//*-* ===================================================== *
//*-* *
//*-* Input: VAL - encoded value *
//*-* *
//*-* Output: IV1 ... IV6 - visibility of the sides *
//*-* IR - increment along R *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Int_t ivis[6], i, k, num;
k = Int_t(val);
num = 128;
for (i = 1; i <= 6; ++i) {
ivis[i - 1] = 0;
num /= 2;
if (k < num) continue;
k -= num;
ivis[i - 1] = 1;
}
ir = 1;
if (k == 1) ir = -1;
iv1 = ivis[5];
iv2 = ivis[4];
iv3 = ivis[3];
iv4 = ivis[2];
iv5 = ivis[1];
iv6 = ivis[0];
}
//______________________________________________________________________________
void TLego::SideVisibilityEncode(Int_t iopt, Float_t phi1, Float_t phi2, Float_t &val)
{
//*-*-*-*-*-*-*Encode side visibilities and order along R for sector*-*-*-*
//*-* ===================================================== *
//*-* *
//*-* Input: IOPT - options: 1 - from BACK to FRONT 'BF' *
//*-* 2 - from FRONT to BACK 'FB' *
//*-* PHI1 - 1st phi of sector *
//*-* PHI2 - 2nd phi of sector *
//*-* *
//*-* Output: VAL - encoded value *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
/* Local variables */
Float_t zn, phi;
Int_t k = 0;
TView *view = 0;
if(gPad) {
view = gPad->GetView();
if(!view) {
Error("SideVisibilityEncode", "no TView in current pad");
return;
}
}
view->FindNormal(0, 0, 1, zn);
if (zn > 0) k += 64;
if (zn < 0) k += 32;
view->FindNormal(-TMath::Sin(phi2), TMath::Cos(phi2), 0, zn);
if (zn > 0) k += 16;
view->FindNormal(TMath::Sin(phi1), -TMath::Cos(phi1), 0, zn);
if (zn > 0) k += 4;
phi = (phi1 + phi2) / (float)2.;
view->FindNormal(TMath::Cos(phi), TMath::Sin(phi), 0, zn);
if (zn > 0) k += 8;
if (zn < 0) k += 2;
if (zn <= 0 && iopt == 1 || zn > 0 && iopt == 2) ++k;
val = Float_t(k);
}
//______________________________________________________________________________
void TLego::Spectrum(Int_t nl, Float_t fmin, Float_t fmax, Int_t ic, Int_t idc, Int_t &irep)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*Set Spectrum-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ============= *
//*-* *
//*-* Input: NL - number of levels *
//*-* FMIN - MIN fuction value *
//*-* FMAX - MAX fuction value *
//*-* IC - initial color index (for 1st level) *
//*-* IDC - color index increment *
//*-* *
//*-* Output: IREP - reply: 0 O.K. *
//*-* -1 error in parameters *
//*-* F_max less than F_min *
//*-* illegal number of levels *
//*-* initial color index is negative *
//*-* color index increment must be positive *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
static const char *where = "Spectrum";
/* Local variables */
Float_t delf;
Int_t i;
irep = 0;
if (nl == 0) {fNlevel = 0; return; }
//*-*- C H E C K P A R A M E T E R S
if (fmax <= fmin) {
Error(where, "fmax (%f) less than fmin (%f)", fmax, fmin);
irep = -1;
return;
}
if (nl < 0 || nl > 256) {
Error(where, "illegal number of levels (%d)", nl);
irep = -1;
return;
}
if (ic < 0) {
Error(where, "initial color index is negative");
irep = -1;
return;
}
if (idc < 0) {
Error(where, "color index increment must be positive");
irep = -1;
}
//*-*- S E T S P E C T R
const Int_t MAXCOL = 50;
delf = (fmax - fmin) / nl;
fNlevel = -(nl + 1);
for (i = 1; i <= nl+1; ++i) {
fFunLevel[i - 1] = fmin + (i - 1)*delf;
fColorLevel[i] = ic + (i - 1)*idc;
if (ic <= MAXCOL && fColorLevel[i] > MAXCOL) fColorLevel[i] -= MAXCOL;
}
fColorLevel[0] = fColorLevel[1];
fColorLevel[nl + 1] = fColorLevel[nl];
}
//______________________________________________________________________________
void TLego::SurfaceCartesian(Float_t ang, Int_t nx, Int_t ny, char *chopt)
{
//*-*-*-*-*-*-*-*-*Draw surface in cartesian coordinate system*-*-*-*-*-*-*
//*-* =========================================== *
//*-* *
//*-* Input: ANG - angle between X ang Y *
//*-* NX - number of steps along X *
//*-* NY - number of steps along Y *
//*-* *
//*-* FUN(IX,IY,F,T) - external routine *
//*-* IX - X number of the cell *
//*-* IY - Y number of the cell *
//*-* F(3,4) - face which corresponds to the cell *
//*-* T(4) - additional function (for example: temperature) *
//*-* *
//*-* DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing *
//*-* ICODES(*) - set of codes for this face *
//*-* ICODES(1) - IX *
//*-* ICODES(2) - IY *
//*-* NP - number of nodes in face *
//*-* IFACE(NP) - face *
//*-* T(NP) - additional function *
//*-* *
//*-* CHOPT - options: 'BF' - from BACK to FRONT *
//*-* 'FB' - from FRONT to BACK *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
/* Initialized data */
Int_t iface[4] = { 1,2,3,4 };
/* Local variables */
Float_t cosa, sina, f[12] /* was [3][4] */;
Int_t i, incrx, incry, i1, ix, iy;
Float_t tt[4];
Int_t icodes[2], ix1, iy1, ix2, iy2;
Float_t xyz[12] /* was [3][4] */;
Float_t *tn;
sina = TMath::Sin(ang*kRad);
cosa = TMath::Cos(ang*kRad);
//*-*- F I N D T H E M O S T L E F T P O I N T
if(gPad->GetView())
tn = gPad->GetView()->GetTN();
else {
Error("SurfaceCartesian", "no TView in current pad");
return;
}
i1 = 1;
if (tn[0] < 0) i1 = 2;
if (tn[0]*cosa + tn[1]*sina < 0) i1 = 5 - i1;
//*-*- D E F I N E O R D E R O F D R A W I N G
if (*chopt == 'B' || *chopt == 'b') {incrx = -1; incry = -1;}
else {incrx = 1; incry = 1;}
if (i1 == 1 || i1 == 2) incrx = -incrx;
if (i1 == 2 || i1 == 3) incry = -incry;
ix1 = 1;
iy1 = 1;
if (incrx < 0) ix1 = nx;
if (incry < 0) iy1 = ny;
ix2 = nx - ix1 + 1;
iy2 = ny - iy1 + 1;
//*-*- D R A W S U R F A C E
for (iy = iy1; incry < 0 ? iy >= iy2 : iy <= iy2; iy += incry) {
for (ix = ix1; incrx < 0 ? ix >= ix2 : ix <= ix2; ix += incrx) {
(gLego->*fSurfaceFunction)(ix, iy, f, tt);
for (i = 1; i <= 4; ++i) {
xyz[i*3 - 3] = f[i*3 - 3] + f[i*3 - 2]*cosa;
xyz[i*3 - 2] = f[i*3 - 2]*sina;
xyz[i*3 - 1] = f[i*3 - 1];
}
icodes[0] = ix;
icodes[1] = iy;
(this->*fDrawFace)(icodes, xyz, 4, iface, tt);
}
}
}
//______________________________________________________________________________
void TLego::SurfaceFunction(Int_t ia, Int_t ib, Float_t *f, Float_t *t)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*Service function for Surfaces*-*-*-*-*-*-*-*-*-*-*
//*-* =============================
//*-*
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
/* Initialized data */
static Int_t ixadd[4] = { 0,1,1,0 };
static Int_t iyadd[4] = { 0,0,1,1 };
const Float_t kHMAX = 1.05;
Float_t rinrad = gStyle->GetLegoInnerR();
Float_t dangle = 10; //Delta angle for Rapidity option
Float_t xval1l, xval2l, yval1l, yval2l;
Int_t i, ixa, iya, icx, ixt, iyt;
/* Parameter adjustments */
--t;
f -= 4;
ixt = ia + Hparam.xfirst - 1;
iyt = ib + Hparam.yfirst - 1;
if (Hoption.Logx) {
xval1l = TMath::Log10(Hparam.xmin);
xval2l = TMath::Log10(Hparam.xmax);
} else {
xval1l = Hparam.xmin;
xval2l = Hparam.xmax;
}
if (Hoption.Logy) {
yval1l = TMath::Log10(Hparam.ymin);
yval2l = TMath::Log10(Hparam.ymax);
} else {
yval1l = Hparam.ymin;
yval2l = Hparam.ymax;
}
for (i = 1; i <= 4; ++i) {
ixa = ixadd[i - 1];
iya = iyadd[i - 1];
Float_t xwid = gCurrentHist->GetXaxis()->GetBinWidth(ixt+ixa);
Float_t ywid = gCurrentHist->GetYaxis()->GetBinWidth(iyt+iya);
//*-*- Compute the cell position in cartesian coordinates
//*-*- and compute the LOG if necessary
f[i*3 + 1] = gCurrentHist->GetXaxis()->GetBinLowEdge(ixt+ixa) + 0.5*xwid;
f[i*3 + 2] = gCurrentHist->GetYaxis()->GetBinLowEdge(iyt+iya) + 0.5*ywid;
if (Hoption.Logx) f[i*3 + 1] = TMath::Log10(f[i*3 + 1]);
if (Hoption.Logy) f[i*3 + 2] = TMath::Log10(f[i*3 + 2]);
//*-*- Transform the cell position in the required coordinate system
if (Hoption.System == kPOLAR) {
f[i*3 + 1] = 360*(f[i*3 + 1] - xval1l) / (xval2l - xval1l);
f[i*3 + 2] = (f[i*3 + 2] - yval1l) / (yval2l - yval1l);
} else if (Hoption.System == kCYLINDRICAL) {
f[i*3 + 1] = 360*(f[i*3 + 1] - xval1l) / (xval2l - xval1l);
} else if (Hoption.System == kSPHERICAL) {
f[i*3 + 1] = 360*(f[i*3 + 1] - xval1l) / (xval2l - xval1l);
f[i*3 + 2] = 360*(f[i*3 + 2] - yval1l) / (yval2l - yval1l);
} else if (Hoption.System == kRAPIDITY) {
f[i*3 + 1] = 360*(f[i*3 + 1] - xval1l) / (xval2l - xval1l);
f[i*3 + 2] = (180 - dangle*2)*(f[i*3 + 2] - yval1l) / (yval2l - yval1l) + dangle;
}
//*-*- Get the content of the table. If the X index (ICX) is
//*-*- greater than the X size of the table (NCX), that's mean
//*-*- IGTABL tried to close the surface and in this case the
//*-*- first channel should be used. */
icx = ixt + ixa;
if (icx > Hparam.xlast) icx = 1;
f[i*3+3] = gCurrentHist->GetCellContent(icx, iyt + iya);
if (Hoption.Logz) {
if (f[i*3+3] > 0) f[i*3+3] = TMath::Log10(f[i*3+3]);
else f[i*3+3] = Hparam.zmin;
if (f[i*3+3] < Hparam.zmin) f[i*3+3] = Hparam.zmin;
if (f[i*3+3] > Hparam.zmax) f[i*3+3] = Hparam.zmax;
}
//*-*- The colors on the surface can represent the content or the errors.
// if (fSumw2.fN) t[i] = gCurrentHist->GetCellError(icx, iyt + iya);
// else t[i] = f[i * 3 + 3];
t[i] = f[i * 3 + 3];
}
//*-*- LOGZ is required...
if (Hoption.Surf == 23) {
for (i = 1; i <= 4; ++i) {
if (Hoption.Logz && Hparam.zmax > 0) {
f[i * 3 + 3] = TMath::Log10(kHMAX*Hparam.zmax);
} else {
f[i * 3 + 3] = kHMAX*Hparam.zmax;
}
}
}
if (Hoption.System == kCYLINDRICAL || Hoption.System == kSPHERICAL || Hoption.System == kRAPIDITY) {
for (i = 1; i <= 4; ++i) {
f[i*3 + 3] = (1 - rinrad)*((f[i*3 + 3] - Hparam.zmin) /
(Hparam.zmax - Hparam.zmin)) + rinrad;
}
}
}
//______________________________________________________________________________
void TLego::SurfacePolar(Int_t iordr, Int_t na, Int_t nb,
char *chopt)
{
//*-*-*-*-*-*-*-*-*-*-*-*Draw surface in polar coordinates*-*-*-*-*-*-*-*-*
//*-* ================================= *
//*-* *
//*-* Input: IORDR - order of variables (0 - R,PHI, 1 - PHI,R) *
//*-* NA - number of steps along 1st variable *
//*-* NB - number of steps along 2nd variable *
//*-* *
//*-* FUN(IA,IB,F,T) - external routine *
//*-* IA - cell number for 1st variable *
//*-* IB - cell number for 2nd variable *
//*-* F(3,4) - face which corresponds to the cell *
//*-* F(1,*) - A *
//*-* F(2,*) - B *
//*-* F(3,*) - Z *
//*-* T(4) - additional function (for example: temperature) *
//*-* *
//*-* DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing *
//*-* ICODES(*) - set of codes for this face *
//*-* ICODES(1) - IA *
//*-* ICODES(2) - IB *
//*-* XYZ(3,*) - coordinates of nodes *
//*-* NP - number of nodes in face *
//*-* IFACE(NP) - face *
//*-* T(NP) - additional function *
//*-* *
//*-* CHOPT - options: 'BF' - from BACK to FRONT *
//*-* 'FB' - from FRONT to BACK *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
/* Initialized data */
static Int_t iface[4] = { 1,2,3,4 };
TView *view = 0;
if(gPad) {
view = gPad->GetView();
if(!view) {
Error("SurfacePolar", "no TView in current pad");
return;
}
}
Int_t iphi, jphi, kphi, incr, nphi, iopt, iphi1, iphi2;
Float_t f[12] /* was [3][4] */;
Int_t i, j, incrr, ir1, ir2;
Float_t z;
Int_t ia, ib, ir, jr, nr, icodes[2];
Float_t tt[4];
Float_t phi, ttt[4], xyz[12] /* was [3][4] */;
ia = ib = 0;
if (iordr == 0) {
jr = 1;
jphi = 2;
nr = na;
nphi = nb;
} else {
jr = 2;
jphi = 1;
nr = nb;
nphi = na;
}
if (nphi > 180) {
Error("SurfacePolar", "too many PHI sectors (%d)", nphi);
return;
}
iopt = 2;
if (*chopt == 'B' || *chopt == 'b') iopt = 1;
//*-*- P R E P A R E P H I A R R A Y
//*-*- F I N D C R I T I C A L S E C T O R S
kphi = nphi;
if (iordr == 0) ia = nr;
if (iordr != 0) ib = nr;
for (i = 1; i <= nphi; ++i) {
if (iordr == 0) ib = i;
if (iordr != 0) ia = i;
(gLego->*fSurfaceFunction)(ia, ib, f, tt);
if (i == 1) fAphi[0] = f[jphi - 1];
fAphi[i - 1] = (fAphi[i - 1] + f[jphi - 1]) / (float)2.;
fAphi[i] = f[jphi + 5];
}
view->FindPhiSectors(iopt, kphi, fAphi, iphi1, iphi2);
//*-*- D R A W S U R F A C E
incr = 1;
iphi = iphi1;
L100:
if (iphi > nphi) goto L300;
//*-*- F I N D O R D E R A L O N G R
if (iordr == 0) {ia = nr; ib = iphi;}
else {ia = iphi;ib = nr;}
(gLego->*fSurfaceFunction)(ia, ib, f, tt);
phi = kRad*((f[jphi - 1] + f[jphi + 5]) / 2);
view->FindNormal(TMath::Cos(phi), TMath::Sin(phi), 0, z);
incrr = 1;
ir1 = 1;
if (z <= 0 && iopt == 1 || z > 0 && iopt == 2) {
incrr = -1;
ir1 = nr;
}
ir2 = nr - ir1 + 1;
//*-*- D R A W S U R F A C E F O R S E C T O R
for (ir = ir1; incrr < 0 ? ir >= ir2 : ir <= ir2; ir += incrr) {
if (iordr == 0) ia = ir;
if (iordr != 0) ib = ir;
(gLego->*fSurfaceFunction)(ia, ib, f, tt);
for (i = 1; i <= 4; ++i) {
j = i;
if (iordr != 0 && i == 2) j = 4;
if (iordr != 0 && i == 4) j = 2;
xyz[j*3 - 3] = f[jr + i*3 - 4]*TMath::Cos(f[jphi + i*3 - 4]*kRad);
xyz[j*3 - 2] = f[jr + i*3 - 4]*TMath::Sin(f[jphi + i*3 - 4]*kRad);
xyz[j*3 - 1] = f[i*3 - 1];
ttt[j - 1] = tt[i - 1];
}
icodes[0] = ia;
icodes[1] = ib;
(this->*fDrawFace)(icodes, xyz, 4, iface, ttt);
}
//*-*- N E X T P H I
L300:
iphi += incr;
if (iphi == 0) iphi = kphi;
if (iphi > kphi) iphi = 1;
if (iphi != iphi2) goto L100;
if (incr == 0) return;
if (incr < 0) {
incr = 0;
goto L100;
}
incr = -1;
iphi = iphi1;
goto L300;
}
//______________________________________________________________________________
void TLego::SurfaceCylindrical(Int_t iordr, Int_t na, Int_t nb, char *chopt)
{
//*-*-*-*-*-*-*-*-*Draw surface in cylindrical coordinates*-*-*-*-*-*-*-*-*
//*-* ======================================= *
//*-* *
//*-* Input: IORDR - order of variables (0 - Z,PHI, 1 - PHI,Z) *
//*-* NA - number of steps along 1st variable *
//*-* NB - number of steps along 2nd variable *
//*-* *
//*-* FUN(IA,IB,F,T) - external routine *
//*-* IA - cell number for 1st variable *
//*-* IB - cell number for 2nd variable *
//*-* F(3,4) - face which corresponds to the cell *
//*-* F(1,*) - A *
//*-* F(2,*) - B *
//*-* F(3,*) - R *
//*-* T(4) - additional function (for example: temperature) *
//*-* *
//*-* DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing *
//*-* ICODES(*) - set of codes for this face *
//*-* ICODES(1) - IA *
//*-* ICODES(2) - IB *
//*-* XYZ(3,*) - coordinates of nodes *
//*-* NP - number of nodes in face *
//*-* IFACE(NP) - face *
//*-* T(NP) - additional function *
//*-* *
//*-* CHOPT - options: 'BF' - from BACK to FRONT *
//*-* 'FB' - from FRONT to BACK *
//*-* *
//
/*
*/
//
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
/* Initialized data */
static Int_t iface[4] = { 1,2,3,4 };
Int_t iphi, jphi, kphi, incr, nphi, iopt, iphi1, iphi2;
Int_t i, j, incrz, nz, iz1, iz2;
Int_t ia, ib, iz, jz, icodes[2];
Float_t f[12] /* was [3][4] */;
Float_t z;
Float_t tt[4];
Float_t ttt[4], xyz[12] /* was [3][4] */;
TView *view = 0;
ia = ib = 0;
if(gPad) {
view = gPad->GetView();
if(!view) {
Error("SurfaceCylindrical", "no TView in current pad");
return;
}
}
if (iordr == 0) {
jz = 1;
jphi = 2;
nz = na;
nphi = nb;
} else {
jz = 2;
jphi = 1;
nz = nb;
nphi = na;
}
if (nphi > 180) {
Error("SurfaceCylindrical", "too many PHI sectors (%d)", nphi);
return;
}
iopt = 2;
if (*chopt == 'B' || *chopt == 'b') iopt = 1;
//*-*- P R E P A R E P H I A R R A Y
//*-*- F I N D C R I T I C A L S E C T O R S
kphi = nphi;
if (iordr == 0) ia = nz;
if (iordr != 0) ib = nz;
for (i = 1; i <= nphi; ++i) {
if (iordr == 0) ib = i;
if (iordr != 0) ia = i;
(gLego->*fSurfaceFunction)(ia, ib, f, tt);
if (i == 1) fAphi[0] = f[jphi - 1];
fAphi[i - 1] = (fAphi[i - 1] + f[jphi - 1]) / (float)2.;
fAphi[i] = f[jphi + 5];
}
view->FindPhiSectors(iopt, kphi, fAphi, iphi1, iphi2);
//*-*- F I N D O R D E R A L O N G Z
incrz = 1;
iz1 = 1;
view->FindNormal(0, 0, 1, z);
if (z <= 0 && iopt == 1 || z > 0 && iopt == 2) {
incrz = -1;
iz1 = nz;
}
iz2 = nz - iz1 + 1;
//*-*- D R A W S U R F A C E
incr = 1;
iphi = iphi1;
L100:
if (iphi > nphi) goto L400;
for (iz = iz1; incrz < 0 ? iz >= iz2 : iz <= iz2; iz += incrz) {
if (iordr == 0) {ia = iz; ib = iphi;}
else {ia = iphi; ib = iz;}
(gLego->*fSurfaceFunction)(ia, ib, f, tt);
for (i = 1; i <= 4; ++i) {
j = i;
if (iordr == 0 && i == 2) j = 4;
if (iordr == 0 && i == 4) j = 2;
xyz[j*3 - 3] = f[i*3 - 1]*TMath::Cos(f[jphi + i*3 - 4]*kRad);
xyz[j*3 - 2] = f[i*3 - 1]*TMath::Sin(f[jphi + i*3 - 4]*kRad);
xyz[j*3 - 1] = f[jz + i*3 - 4];
ttt[j - 1] = tt[i - 1];
}
icodes[0] = ia;
icodes[1] = ib;
(this->*fDrawFace)(icodes, xyz, 4, iface, ttt);
}
//*-*- N E X T P H I
L400:
iphi += incr;
if (iphi == 0) iphi = kphi;
if (iphi > kphi) iphi = 1;
if (iphi != iphi2) goto L100;
if (incr == 0) return;
if (incr < 0) {
incr = 0;
goto L100;
}
incr = -1;
iphi = iphi1;
goto L400;
}
//______________________________________________________________________________
void TLego::SurfaceSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, char *chopt)
{
//*-*-*-*-*-*-*-*-*-*-*Draw surface in spheric coordinates*-*-*-*-*-*-*-*-*
//*-* =================================== *
//*-* *
//*-* Input: IPSDR - pseudo-rapidity flag *
//*-* IORDR - order of variables (0 - THETA,PHI; 1 - PHI,THETA) *
//*-* NA - number of steps along 1st variable *
//*-* NB - number of steps along 2nd variable *
//*-* *
//*-* FUN(IA,IB,F,T) - external routine *
//*-* IA - cell number for 1st variable *
//*-* IB - cell number for 2nd variable *
//*-* F(3,4) - face which corresponds to the cell *
//*-* F(1,*) - A *
//*-* F(2,*) - B *
//*-* F(3,*) - R *
//*-* T(4) - additional function (for example: temperature) *
//*-* *
//*-* DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing *
//*-* ICODES(*) - set of codes for this face *
//*-* ICODES(1) - IA *
//*-* ICODES(2) - IB *
//*-* XYZ(3,*) - coordinates of nodes *
//*-* NP - number of nodes in face *
//*-* IFACE(NP) - face *
//*-* T(NP) - additional function *
//*-* *
//*-* CHOPT - options: 'BF' - from BACK to FRONT *
//*-* 'FB' - from FRONT to BACK *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
/* Initialized data */
static Int_t iface[4] = { 1,2,3,4 };
Int_t iphi, jphi, kphi, incr, nphi, iopt, iphi1, iphi2;
Int_t i, j, incrth, ith, jth, kth, nth, mth, ith1, ith2;
Int_t ia, ib, icodes[2];
Float_t f[12] /* was [3][4] */;
Float_t tt[4];
Float_t phi;
Float_t ttt[4], xyz[12] /* was [3][4] */;
TView *view = 0;
ia = ib = 0;
if(gPad) {
view = gPad->GetView();
if(!view) {
Error("SurfaceSpherical", "no TView in current pad");
return;
}
}
if (iordr == 0) {
jth = 1;
jphi = 2;
nth = na;
nphi = nb;
} else {
jth = 2;
jphi = 1;
nth = nb;
nphi = na;
}
if (nth > 180) {
Error("SurfaceSpherical", "too many THETA sectors (%d)", nth);
return;
}
if (nphi > 180) {
Error("SurfaceSpherical", "too many PHI sectors (%d)", nphi);
return;
}
iopt = 2;
if (*chopt == 'B' || *chopt == 'b') iopt = 1;
//*-*- P R E P A R E P H I A R R A Y
//*-*- F I N D C R I T I C A L P H I S E C T O R S
kphi = nphi;
mth = nth / 2;
if (mth == 0) mth = 1;
if (iordr == 0) ia = mth;
if (iordr != 0) ib = mth;
for (i = 1; i <= nphi; ++i) {
if (iordr == 0) ib = i;
if (iordr != 0) ia = i;
(gLego->*fSurfaceFunction)(ia, ib, f, tt);
if (i == 1) fAphi[0] = f[jphi - 1];
fAphi[i - 1] = (fAphi[i - 1] + f[jphi - 1]) / (float)2.;
fAphi[i] = f[jphi + 5];
}
view->FindPhiSectors(iopt, kphi, fAphi, iphi1, iphi2);
//*-*- P R E P A R E T H E T A A R R A Y
if (iordr == 0) ib = 1;
if (iordr != 0) ia = 1;
for (i = 1; i <= nth; ++i) {
if (iordr == 0) ia = i;
if (iordr != 0) ib = i;
(gLego->*fSurfaceFunction)(ia, ib, f, tt);
if (i == 1) fAphi[0] = f[jth - 1];
fAphi[i - 1] = (fAphi[i - 1] + f[jth - 1]) / (float)2.;
fAphi[i] = f[jth + 5];
}
//*-*- D R A W S U R F A C E
kth = nth;
incr = 1;
iphi = iphi1;
L100:
if (iphi > nphi) goto L500;
//*-*- F I N D C R I T I C A L T H E T A S E C T O R S
if (iordr == 0) {ia = mth; ib = iphi;}
else {ia = iphi;ib = mth;}
(gLego->*fSurfaceFunction)(ia, ib, f, tt);
phi = (f[jphi - 1] + f[jphi + 5]) / (float)2.;
view->FindThetaSectors(iopt, phi, kth, fAphi, ith1, ith2);
incrth = 1;
ith = ith1;
L200:
if (ith > nth) goto L400;
if (iordr == 0) ia = ith;
if (iordr != 0) ib = ith;
(gLego->*fSurfaceFunction)(ia, ib, f, tt);
if (ipsdr == 1) {
for (i = 1; i <= 4; ++i) {
j = i;
if (iordr != 0 && i == 2) j = 4;
if (iordr != 0 && i == 4) j = 2;
xyz[j * 3 - 3] = f[i*3 - 1]*TMath::Cos(f[jphi + i*3 - 4]*kRad);
xyz[j * 3 - 2] = f[i*3 - 1]*TMath::Sin(f[jphi + i*3 - 4]*kRad);
xyz[j * 3 - 1] = f[i*3 - 1]*TMath::Cos(f[jth + i*3 - 4]*kRad) /
TMath::Sin(f[jth + i*3 - 4]*kRad);
ttt[j - 1] = tt[i - 1];
}
} else {
for (i = 1; i <= 4; ++i) {
j = i;
if (iordr != 0 && i == 2) j = 4;
if (iordr != 0 && i == 4) j = 2;
xyz[j*3 - 3] = f[i*3 - 1]*TMath::Sin(f[jth + i*3 - 4]*kRad)*TMath::Cos(f[jphi + i*3 - 4]*kRad);
xyz[j*3 - 2] = f[i*3 - 1]*TMath::Sin(f[jth + i*3 - 4]*kRad)*TMath::Sin(f[jphi + i*3 - 4]*kRad);
xyz[j*3 - 1] = f[i*3 - 1]*TMath::Cos(f[jth + i*3 - 4]*kRad);
ttt[j - 1] = tt[i - 1];
}
}
icodes[0] = ia;
icodes[1] = ib;
(this->*fDrawFace)(icodes, xyz, 4, iface, ttt);
//*-*- N E X T T H E T A
L400:
ith += incrth;
if (ith == 0) ith = kth;
if (ith > kth) ith = 1;
if (ith != ith2) goto L200;
if (incrth == 0) goto L500;
if (incrth < 0) {
incrth = 0;
goto L200;
}
incrth = -1;
ith = ith1;
goto L400;
//*-*- N E X T P H I
L500:
iphi += incr;
if (iphi == 0) iphi = kphi;
if (iphi > kphi) iphi = 1;
if (iphi != iphi2) goto L100;
if (incr == 0) return;
if (incr < 0) {
incr = 0;
goto L100;
}
incr = -1;
iphi = iphi1;
goto L500;
}
//______________________________________________________________________________
void TLego::SurfaceProperty(Float_t qqa, Float_t qqd, Float_t qqs, Int_t nnqs, Int_t &irep)
{
//*-*-*-*-*-*-*-*-*-*-*Set surface property coefficients*-*-*-*-*-*-*-*-*-*
//*-* ================================= *
//*-* *
//*-* Input: QQA - diffusion coefficient for diffused light [0.,1.] *
//*-* QQD - diffusion coefficient for direct light [0.,1.] *
//*-* QQS - diffusion coefficient for reflected light [0.,1.] *
//*-* NNCS - power coefficient for reflected light (.GE.1) *
//*-* *
//*-* -- *
//*-* Lightness model formula: Y = YD*QA + > YLi*(QD*cosNi+QS*cosRi) *
//*-* -- *
//*-* *
//*-* Output: IREP - reply : 0 - O.K. *
//*-* -1 - error in cooefficients *
//*-* *
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
irep = 0;
if (qqa < 0 || qqa > 1 || qqd < 0 || qqd > 1 || qqs < 0 || qqs > 1 || nnqs < 1) {
Error("SurfaceProperty", "error in coefficients");
irep = -1;
return;
}
fQA = qqa;
fQD = qqd;
fQS = qqs;
fNqs = nnqs;
}
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