//*CMZ : 2.21/01 14/01/99 13.34.42 by Fons Rademakers
//*CMZ : 2.00/12 23/09/98 17.30.45 by Fons Rademakers
//*CMZ : 1.03/09 04/03/98 01.01.18 by Fons Rademakers
//*-- Author : Fons Rademakers 18/12/96
//*KEEP,CopyRight,T=C.
/*************************************************************************
* Copyright(c) 1995-1999, The ROOT System, All rights reserved. *
* Authors: Rene Brun, Fons Rademakers. *
* For list of contributors see $ROOTSYS/AA_CREDITS. *
* *
* Permission to use, copy, modify and distribute this software and its *
* documentation for non-commercial purposes is hereby granted without *
* fee, provided that the above copyright notice appears in all copies *
* and that both the copyright notice and this permission notice appear *
* in the supporting documentation. The authors make no claims about the *
* suitability of this software for any purpose. It is provided "as is" *
* without express or implied warranty. *
*************************************************************************/
//*KEND.
//////////////////////////////////////////////////////////////////////////
// //
// TSocket //
// //
// This class implements client sockets. A socket is an endpoint for //
// communication between two machines. //
// The actual work is done via the TSystem class (either TUnixSystem, //
// TWin32System or TMacSystem). //
// //
//////////////////////////////////////////////////////////////////////////
//*KEEP,TSocket,T=C++.
#include "TSocket.h"
//*KEEP,TSystem.
#include "TSystem.h"
//*KEEP,TMessage,T=C++.
#include "TMessage.h"
//*KEEP,Bytes.
#include "Bytes.h"
//*KEEP,TROOT.
#include "TROOT.h"
//*KEEP,TError.
#include "TError.h"
//*KEND.
#include <errno.h>
UInt_t TSocket::fgBytesSent = 0;
UInt_t TSocket::fgBytesRecv = 0;
ClassImp(TSocket)
//______________________________________________________________________________
TSocket::TSocket(TInetAddress addr, const char *service)
: TNamed(addr.GetHostName(), service)
{
// Create a socket. Connect to the named service at address addr.
// Returns when connection has been accepted by remote side. Use IsValid()
// to check the validity of the socket. Every socket is added to the TROOT
// sockets list which will make sure that any open sockets are properly
// closed on program termination.
Assert(gROOT);
Assert(gSystem);
fService = service;
fAddress = addr;
fAddress.fPort = gSystem->GetServiceByName(service);
fBytesSent = 0;
fBytesRecv = 0;
if (fAddress.GetPort() != -1) {
fSocket = gSystem->OpenConnection(addr.GetHostName(), fAddress.GetPort());
if (fSocket != -1) gROOT->GetListOfSockets()->Add(this);
} else
fSocket = -1;
}
//______________________________________________________________________________
TSocket::TSocket(TInetAddress addr, Int_t port)
: TNamed(addr.GetHostName(), "")
{
// Create a socket. Connect to the specified port # at address addr.
// Returns when connection has been accepted by remote side. Use IsValid()
// to check the validity of the socket. Every socket is added to the TROOT
// sockets list which will make sure that any open sockets are properly
// closed on program termination.
Assert(gROOT);
Assert(gSystem);
fService = gSystem->GetServiceByPort(port);
fAddress = addr;
fAddress.fPort = port;
SetTitle(fService);
fBytesSent = 0;
fBytesRecv = 0;
fSocket = gSystem->OpenConnection(addr.GetHostName(), fAddress.GetPort());
if (fSocket == -1)
fAddress.fPort = -1;
else
gROOT->GetListOfSockets()->Add(this);
}
//______________________________________________________________________________
TSocket::TSocket(const char *host, const char *service)
: TNamed(host, service)
{
// Create a socket. Connect to named service on the remote host.
// Returns when connection has been accepted by remote side. Use IsValid()
// to check the validity of the socket. Every socket is added to the TROOT
// sockets list which will make sure that any open sockets are properly
// closed on program termination.
Assert(gROOT);
Assert(gSystem);
fService = service;
fAddress = gSystem->GetHostByName(host);
fAddress.fPort = gSystem->GetServiceByName(service);
SetName(fAddress.GetHostName());
fBytesSent = 0;
fBytesRecv = 0;
if (fAddress.GetPort() != -1) {
fSocket = gSystem->OpenConnection(host, fAddress.GetPort());
if (fSocket != -1) gROOT->GetListOfSockets()->Add(this);
} else
fSocket = -1;
}
//______________________________________________________________________________
TSocket::TSocket(const char *host, Int_t port)
: TNamed(host, "")
{
// Create a socket. Connect to specified port # on the remote host.
// Returns when connection has been accepted by remote side. Use IsValid()
// to check the validity of the socket. Every socket is added to the TROOT
// sockets list which will make sure that any open sockets are properly
// closed on program termination.
Assert(gROOT);
Assert(gSystem);
fService = gSystem->GetServiceByPort(port);
fAddress = gSystem->GetHostByName(host);
fAddress.fPort = port;
SetName(fAddress.GetHostName());
SetTitle(fService);
fBytesSent = 0;
fBytesRecv = 0;
fSocket = gSystem->OpenConnection(host, fAddress.GetPort());
if (fSocket == -1)
fAddress.fPort = -1;
else
gROOT->GetListOfSockets()->Add(this);
}
//______________________________________________________________________________
TSocket::TSocket(Int_t desc) : TNamed("", "")
{
// Create a socket. The socket will use descriptor desc.
Assert(gROOT);
Assert(gSystem);
fBytesSent = 0;
fBytesRecv = 0;
if (desc >= 0) {
fSocket = desc;
fAddress = gSystem->GetPeerName(fSocket);
gROOT->GetListOfSockets()->Add(this);
} else
fSocket = -1;
}
//______________________________________________________________________________
TSocket::TSocket(const TSocket &s)
{
// TSocket copy ctor.
fSocket = s.fSocket;
fService = s.fService;
fAddress = s.fAddress;
fLocalAddress = s.fLocalAddress;
fBytesSent = s.fBytesSent;
fBytesRecv = s.fBytesRecv;
if (fSocket != -1) gROOT->GetListOfSockets()->Add(this);
}
//______________________________________________________________________________
void TSocket::Close(Option_t *)
{
// Close the socket. Also called via the dtor.
if (fSocket != -1) {
gSystem->CloseConnection(fSocket);
gROOT->GetListOfSockets()->Remove(this);
}
fSocket = -1;
}
//______________________________________________________________________________
TInetAddress TSocket::GetLocalInetAddress()
{
// Return internet address of local host to which the socket is bound.
// In case of error TInetAddress::IsValid() returns kFALSE.
if (fSocket != -1) {
if (fLocalAddress.GetPort() == -1)
fLocalAddress = gSystem->GetSockName(fSocket);
return fLocalAddress;
}
return TInetAddress();
}
//______________________________________________________________________________
Int_t TSocket::GetLocalPort()
{
// Return the local port # to which the socket is bound.
// In case of error return -1.
if (fSocket != -1) {
if (fLocalAddress.GetPort() == -1)
fLocalAddress = GetLocalInetAddress();
return fLocalAddress.GetPort();
}
return -1;
}
//______________________________________________________________________________
Int_t TSocket::Send(Int_t kind)
{
// Send a single message opcode. Use kind (opcode) to set the
// TMessage "what" field. Returns the number of bytes that were sent
// (always sizeof(Int_t)) and -1 in case of error. In case the kind has
// been or'ed with kMESS_ACK, the call will only return after having
// received an acknowledgement, making the sending process synchronous.
TMessage mess(kind);
return Send(mess);
}
//______________________________________________________________________________
Int_t TSocket::Send(const char *str, Int_t kind)
{
// Send a character string buffer. Use kind to set the TMessage "what" field.
// Returns the number of bytes in the string str that were sent and -1 in
// case of error. In case the kind has been or'ed with kMESS_ACK, the call
// will only return after having received an acknowledgement, making the
// sending process synchronous.
TMessage mess(kind);
if (str) mess.WriteString(str);
Int_t nsent;
if ((nsent = Send(mess)) < 0)
return -1;
return nsent - sizeof(Int_t); // - TMessage::What()
}
//______________________________________________________________________________
Int_t TSocket::Send(const TMessage &mess)
{
// Send a TMessage object. Returns the number of bytes in the TMessage
// that were sent and -1 in case of error. In case the TMessage::What
// has been or'ed with kMESS_ACK, the call will only return after having
// received an acknowledgement, making the sending process synchronous.
if (fSocket == -1) return -1;
if (mess.IsReading()) {
Error("Send", "cannot send a message used for reading");
return -1;
}
Int_t nsent;
mess.SetLength(); //write length in first word of buffer
if ((nsent = gSystem->SendRaw(fSocket, mess.Buffer(), mess.Length(), 0)) < 0)
return -1;
fBytesSent += nsent;
fgBytesSent += nsent;
// If acknowledgement is desired, wait for it
if (mess.What() & kMESS_ACK) {
char buf[2];
if (gSystem->RecvRaw(fSocket, buf, sizeof(buf), 0) < 0)
return -1;
if (strncmp(buf, "ok", 2)) {
Error("Send", "bad acknowledgement");
return -1;
}
fBytesRecv += 2;
fgBytesRecv += 2;
}
return nsent - sizeof(UInt_t); //length - length header
}
//______________________________________________________________________________
Int_t TSocket::SendObject(const TObject *obj, Int_t kind)
{
// Send an object. Returns the number of bytes sent and -1 in case of error.
// In case the "kind" has been or'ed with kMESS_ACK, the call will only
// return after having received an acknowledgement, making the sending
// synchronous.
TMessage mess(kind);
mess.WriteObject(obj);
return Send(mess);
}
//______________________________________________________________________________
Int_t TSocket::SendRaw(const void *buffer, Int_t length, ESendRecvOptions opt)
{
// Send a raw buffer of specified length. Using option kOob one can send
// OOB data. Returns the number of bytes sent or -1 in case of error.
if (fSocket == -1) return -1;
Int_t nsent;
if ((nsent = gSystem->SendRaw(fSocket, buffer, length, (int) opt)) < 0)
return -1;
fBytesSent += nsent;
fgBytesSent += nsent;
return nsent;
}
//______________________________________________________________________________
Int_t TSocket::Recv(char *str, Int_t max)
{
// Receive a character string message of maximum max length. The expected
// message must be of type kMESS_STRING. Returns length of received string
// (can be 0 if otherside of connection is closed) or -1 in case of error
// or -4 in case a non-blocking socket would block (i.e. there is nothing
// to be read).
Int_t n, kind;
if ((n = Recv(str, max, kind)) <= 0)
return n;
if (kind != kMESS_STRING) {
Error("Recv", "got message of wrong kind (expected %d, got %d)",
kMESS_STRING, kind);
return -1;
}
return n;
}
//______________________________________________________________________________
Int_t TSocket::Recv(char *str, Int_t max, Int_t &kind)
{
// Receive a character string message of maximum max length. Returns in
// kind the message type. Returns length of received string (can be 0 if
// other side of connection is closed) or -1 in case of error or -4 in
// case a non-blocking socket would block (i.e. there is nothing to be read).
Int_t n;
TMessage *mess;
if ((n = Recv(mess)) <= 0)
return n;
kind = mess->What();
if (str) {
if (mess->BufferSize() > (Int_t)sizeof(Int_t)) // if mess contains more than kind
mess->ReadString(str, max);
else
str[0] = 0;
}
delete mess;
return n - sizeof(Int_t); // number of bytes read - TMessage::What()
}
//______________________________________________________________________________
Int_t TSocket::Recv(TMessage *&mess)
{
// Receive a TMessage object. The user must delete the TMessage object.
// Returns length of message in bytes (can be 0 if other side of connection
// is closed) or -1 in case of error or -4 in case a non-blocking socket would
// block (i.e. there is nothing to be read). In those case mess == 0.
errno = 0;
if (fSocket == -1) {
mess = 0;
return -1;
}
Int_t n;
UInt_t len;
if ((n = gSystem->RecvRaw(fSocket, &len, sizeof(UInt_t), 0)) <= 0) {
mess = 0;
return n;
}
len = net2host(len); //from network to host byte order
char *buf = new char[len];
if ((n = gSystem->RecvRaw(fSocket, buf, len, 0)) <= 0) {
delete [] buf;
mess = 0;
return n;
}
fBytesRecv += n + sizeof(UInt_t);
fgBytesRecv += n + sizeof(UInt_t);
mess = new TMessage(buf, len);
if (mess->What() & kMESS_ACK) {
char ok[2] = { 'o', 'k' };
if (gSystem->SendRaw(fSocket, ok, sizeof(ok), 0) < 0) {
delete mess;
mess = 0;
return -1;
}
mess->SetWhat(mess->What() & ~kMESS_ACK);
fBytesSent += 2;
fgBytesSent += 2;
}
return n;
}
//______________________________________________________________________________
Int_t TSocket::RecvRaw(void *buffer, Int_t length, ESendRecvOptions opt)
{
// Receive a raw buffer of specified length bytes. Using option kPeek
// one can peek at incoming data. Returns -1 in case of error. In case
// of opt == kOob: -2 means EWOULDBLOCK and -3 EINVAL. In case of non-blocking
// mode (kNoBlock) -4 means EWOULDBLOCK.
errno = 0;
if (fSocket == -1) return -1;
Int_t n;
if ((n = gSystem->RecvRaw(fSocket, buffer, length, (int) opt)) <= 0)
return n;
fBytesRecv += n;
fgBytesRecv += n;
return n;
}
//______________________________________________________________________________
Int_t TSocket::SetOption(ESockOptions opt, Int_t val)
{
// Set socket options.
if (fSocket == -1) return -1;
return gSystem->SetSockOpt(fSocket, opt, val);
}
//______________________________________________________________________________
Int_t TSocket::GetOption(ESockOptions opt, Int_t &val)
{
// Get socket options. Returns -1 in case of error.
if (fSocket == -1) return -1;
return gSystem->GetSockOpt(fSocket, opt, &val);
}
//______________________________________________________________________________
Int_t TSocket::GetErrorCode() const
{
// Returns error code. Meaning depends on context where it is called.
// If no error condition returns 0 else a value < 0.
// For example see TServerSocket ctor.
if (!IsValid())
return fSocket;
return 0;
}
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