TClonesArray
class description - source file - inheritance tree
public:
TClonesArray TClonesArray()
TClonesArray TClonesArray(Text_t* classname, Int_t size = 1000, Bool_t call_dtor = kFALSE)
virtual void ~TClonesArray()
virtual void AddAfter(TObject*, TObject*)
virtual void AddAt(TObject*, Int_t)
virtual void AddAtAndExpand(TObject*, Int_t)
virtual Int_t AddAtFree(TObject*)
virtual void AddBefore(TObject*, TObject*)
virtual void AddFirst(TObject*)
virtual void AddLast(TObject*)
TObject* AddrAt(Int_t i)
TClass* Class()
virtual void Clear(Option_t* option)
virtual void Compress()
virtual void Delete(Option_t* option)
virtual void Expand(Int_t newSize)
void ExpandCreate(Int_t n)
TClass* GetClass()
virtual TClass* IsA()
virtual TObject*& operator[](Int_t i)
virtual TObject* Remove(TObject* obj)
virtual void RemoveAt(Int_t idx)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Sort(Int_t upto = kMaxInt)
virtual void Streamer(TBuffer& b)
private:
TClass* fClass Pointer to the class
TObjArray* fKeep Saved copies of pointers to objects
An array of clone (identical) objects. Memory for the objects
stored in the array is allocated only once in the lifetime of the
clones array. All objects must be of the same class. For the rest
this class has the same properties as TObjArray.
To reduce the very large number of new and delete calls in large
loops like this (O(100000) x O(10000) times new/delete):
TObjArray a(10000);
while (TEvent *ev = (TEvent *)next()) { // O(100000) events
for (int i = 0; i < ev->Ntracks; i++) { // O(10000) tracks
a[i] = new TTrack(x,y,z,...);
...
...
}
...
a.Delete();
}
One better uses a TClonesArray which reduces the number of
new/delete calls to only O(10000):
TCloneArray a("TTrack", 10000);
while (TEvent *ev = (TEvent *)next()) { // O(100000) events
for (int i = 0; i < ev->Ntracks; i++) { // O(10000) tracks
new(a[i]) TTrack(x,y,z,...);
...
...
}
...
a.Delete();
}
Considering that a new/delete costs about 70 mus, O(10^9)
new/deletes will save about 19 hours.
TClonesArray() : TObjArray()
TClonesArray(Text_t *classname, Int_t s, Bool_t) : TObjArray(s)
Create an array of clone objects of classname. The class must inherit from
TObject. If the class defines an own operator delete(), make sure that
it looks like this:
void MyClass::operator delete(void *vp)
{
if ((Long_t) vp != TObject::GetDtorOnly())
::operator delete(vp); // delete space
else
TObject::SetDtorOnly(0);
}
The third argument is not used anymore and only there for backward
compatibility reasons.
~TClonesArray()
Delete a clones array.
void Compress()
Remove empty slots from array.
void Clear(Option_t *)
Clear the clones array. Only use this routine when your objects don't
allocate memory since it will not call the object dtors.
void Delete(Option_t *)
Clear the clones array. Use this routine when your objects allocate
memory (e.g. objects inheriting from TNamed or containing TStrings
allocate memory). If not you better use Clear() since if is faster.
void Expand(Int_t newSize)
Expand or shrink the array to newSize elements.
void ExpandCreate(Int_t n)
Expand or shrink the array to n elements and create the clone
objects by caling their default ctor. If n is less than the current size
the array is shrinked and the allocated space is freed.
This routine is typically used to create a clonesarray into which
one can directly copy object data without going via the
"new (arr[i]) MyObj()" (i.e. the vtbl is already set correctly).
This routine is used in the TTree mechanism.
void RemoveAt(Int_t idx)
Remove object at index idx.
TObject* Remove(TObject *obj)
Remove object from array.
void Sort(Int_t upto)
If objects in array are sortable (i.e. IsSortable() returns true
for all objects) then sort array.
void Streamer(TBuffer &b)
Write all objects in array to the I/O buffer. ATTENTION: empty slots
are also stored (using one byte per slot). If you don't want this
use a TOrdCollection or TList.
Inline Functions
TClass* GetClass()
void AddFirst(TObject*)
void AddLast(TObject*)
void AddAt(TObject*, Int_t)
void AddAtAndExpand(TObject*, Int_t)
Int_t AddAtFree(TObject*)
void AddAfter(TObject*, TObject*)
void AddBefore(TObject*, TObject*)
TObject* AddrAt(Int_t i)
TObject*& operator[](Int_t i)
TClass* Class()
TClass* IsA()
void ShowMembers(TMemberInspector& insp, char* parent)
Author: Rene Brun 11/02/96
Last update: 2.22/01 26/04/99 12.08.46 by Rene Brun
Copyright (c) 1995-1999, The ROOT System, All rights reserved. *
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