Glossary: Message
Objects
are miniature self-contained programs. The only way to interact with them is
via their
member functions
which are created by the object's designer who, thereby, defines exactly how
the object may be used and keeps it at arms length from the user. To
underline this concept of autonomous objects, accessing them via their member
functions is often referred to as sending them messages; the name of the
function being the name of the message. For example: "The TObject is sent the
Draw message".
See OO Concepts: Objects & Classes
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Nick West